#include <stdint.h> /* for uint8_t */
-struct World;
/* Exit orderly, clean up. */
-extern void exit_game(struct World * world);
-
-
+extern void exit_game();
/* If "err" == 0, do nothing. Else, clean up and exit with an error message that
* consists, first, of "msg" or (if "msg" is a NULL pointer) a generic "Details
* unknown", secondly of "err" as the "internal error code", and thirdly of
* errno if it is non-zero.
*/
-extern void exit_err(uint8_t err, struct World * world, char * msg);
+extern void exit_err(uint8_t err, char * msg);