uint32_t turn;
char * log;
struct Map * map;
+ struct Item * item;
struct Monster * monster;
struct Player * player; };
extern void update_log (struct World *, char *);
extern struct Map init_map ();
-extern void map_scroll (struct Map *, char);
+extern void map_scroll (struct Map *, char, struct yx_uint16);
+extern void map_center_player (struct Map *, struct Player *, struct yx_uint16);
extern void turn_over (struct World *, char);
extern void save_game(struct World *);