extern void cleanup()
{
- char * f_name = "cleanup()";
free(world.queue);
free(world.log);
free(world.map.cells);
}
if (cleanup_flags & CLEANUP_IN)
{
- try_fclose(world.file_in, f_name);
+ try_fclose(world.file_in, __func__);
unlink(s[S_PATH_IN]);
}
if (cleanup_flags & CLEANUP_OUT)
{
- try_fclose(world.file_out, f_name);
+ try_fclose(world.file_out, __func__);
free(world.server_test);
unlink(s[S_PATH_OUT]);
}