extern void cleanup()
{
- char * f_name = "cleanup()";
free(world.queue);
free(world.log);
free(world.map.cells);
if (cleanup_flags & CLEANUP_WORLDSTATE)
{
- unlink(s[PATH_WORLDSTATE]);
+ unlink(s[S_PATH_WORLDSTATE]);
}
if (cleanup_flags & CLEANUP_THINGS)
{
}
if (cleanup_flags & CLEANUP_IN)
{
- try_fclose(world.file_in, f_name);
- unlink(s[PATH_IN]);
+ try_fclose(world.file_in, __func__);
+ unlink(s[S_PATH_IN]);
}
if (cleanup_flags & CLEANUP_OUT)
{
- try_fclose(world.file_out, f_name);
+ try_fclose(world.file_out, __func__);
free(world.server_test);
- unlink(s[PATH_OUT]);
+ unlink(s[S_PATH_OUT]);
}
}