-/* src/server/init.c */
+/* src/server/init.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
#define _POSIX_C_SOURCE 2 /* getopt(), optarg */
#include "init.h"
#include "things.h" /* Thing, ThingType, free_things(), add_things(),
* get_thing_id_action_id_by_name()
*/
-#include "run.h" /* obey_msg(), io_loop(), record() */
+#include "run.h" /* obey_msg(), io_loop(), record(), send_to_outfile() */
#include "world.h" /* global world */
FILE * file = try_fopen(path, "r", __func__);
uint32_t linemax = textfile_width(file);
char * line = try_malloc(linemax + 1, __func__);
- while (NULL != try_fgets(line, linemax + 1, file, __func__))
+ while (try_fgets(line, linemax + 1, file, __func__))
{
if (strlen(line))
{
uint32_t linemax = textfile_width(file);
char * line = try_malloc(linemax + 1, __func__);
while ( world.turn < world.replay
- && NULL != try_fgets(line, linemax + 1, file, __func__))
+ && try_fgets(line, linemax + 1, file, __func__))
{
obey_msg(line, 0, 1);
err_line_inc();
{
uint8_t player_will_be_generated = 0;
struct ThingType * tt;
- for (tt = world.thing_types; NULL != tt; tt = tt->next)
+ for (tt = world.thing_types; tt; tt = tt->next)
{
if (world.player_type == tt->id)
{
{
return test;
}
- free(world.log);
- world.log = NULL; /* thing_actions.c's update_log() checks for this. */
world.seed_map = world.seed;
free_things(world.things);
remake_map();
struct ThingType * tt;
- for (tt = world.thing_types; NULL != tt; tt = tt->next)
+ for (tt = world.thing_types; tt; tt = tt->next)
{
if (world.player_type == tt->id)
{
break;
}
}
- for (tt = world.thing_types; NULL != tt; tt = tt->next)
+ for (tt = world.thing_types; tt; tt = tt->next)
{
if (world.player_type != tt->id)
{
}
}
struct Thing * t;
- for (t = world.things; NULL != t; t = t->next)
+ for (t = world.things; t; t = t->next)
{
if (t->lifepoints)
{
world.turn = 1;
world.do_update = 1;
world.exists = 1;
+ send_to_outfile("NEW_WORLD\n", 1);
return 0;
}