memset(visible_map, ' ', map_size);
if (player->fov_map) /* May fail if player thing was created / positioned */
{ /* by god command after turning off FOV building. */
- uint16_t pos_i;
+ uint32_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{
if (player->fov_map[pos_i] & VISIBLE)