-/* src/server/io.c */
+/* src/server/io.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
#define _POSIX_C_SOURCE 200112L /* snrpintf() */
#include "io.h"
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
-#include "field_of_view.h" /* VISIBLE */
#include "hardcoded_strings.h" /* s */
-#include "things.h" /* Thing, ThingType, ThingAction, get_thing_type(),
- * get_player()
+#include "things.h" /* Thing, ThingType, ThingInMemory, ThingAction,
+ * get_thing_type(), get_player()
*/
#include "world.h" /* global world */
static void write_inventory(struct Thing * player, FILE * file);
/* Return map cells sequence as visible to the "player", with invisible cells as
- * whitespace. Super-impose over visible map cells things positioned there.
+ * whitespace. Super-impose over visible map cells things positioned there,
+ * with animate things overwriting inanimate things, and inanimate consumable
+ * things overwriting inanimate non-consumable things.
*/
static char * build_visible_map(struct Thing * player);
/* Write to "file" game map as visible to "player" right now, as drawn by
* build_visible_map(), and thereafter game map as memorized by player in its
- * .mem_map. Write one row per \n-delimited line.
+ * .mem_map and .t_mem. Write one row per \n-delimited line.
*/
static void write_map(struct Thing * player, FILE * file);
try_fputc('\n', file, __func__);
}
free(mem_map_copy);
+ struct ThingInMemory * tm = t->t_mem;
+ for (; tm; tm = tm->next)
+ {
+ write_key_space(file, s[S_CMD_T_MEMTHING]);
+ write_value(file, tm->type);
+ try_fputc(' ', file, __func__);
+ write_value(file, tm->pos.y);
+ try_fputc(' ', file, __func__);
+ write_value(file, tm->pos.x);
+ try_fputc('\n', file, __func__);
+ }
}
try_fputc('\n', file, __func__);
}
static void write_inventory(struct Thing * player, FILE * file)
{
struct Thing * owned = player->owns;
- if (NULL == owned)
+ if (!owned)
{
char * empty = "(none)\n";
try_fwrite(empty, strlen(empty), 1, file, __func__);
else
{
uint8_t q;
- for (q = 0; NULL != owned; q++)
+ for (q = 0; owned; q++)
{
struct ThingType * tt = get_thing_type(owned->type);
try_fwrite(tt->name, strlen(tt->name), 1, file, __func__);
uint32_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{
- if (player->fov_map[pos_i] & VISIBLE)
+ if (player->fov_map[pos_i] == 'v')
{
visible_map[pos_i] = world.map.cells[pos_i];
}
}
struct Thing * t;
- struct ThingType * tt;
char c;
uint8_t i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < 3; i++)
{
for (t = world.things; t != 0; t = t->next)
{
- if ( ( player->fov_map[t->pos.y * world.map.length +t->pos.x]
- & VISIBLE)
- && ( (0 == i && 0 == t->lifepoints)
- || (1 == i && 0 < t->lifepoints)))
+ if ('v' == player->fov_map[t->pos.y*world.map.length+t->pos.x])
{
- tt = get_thing_type(t->type);
- c = tt->char_on_map;
- visible_map[t->pos.y * world.map.length + t->pos.x] = c;
+ struct ThingType * tt = get_thing_type(t->type);
+ if ( (0 == i && !t->lifepoints && !tt->consumable)
+ || (1 == i && !t->lifepoints && tt->consumable)
+ || (2 == i && t->lifepoints))
+ {
+ c = tt->char_on_map;
+ visible_map[t->pos.y * world.map.length + t->pos.x] = c;
+ }
}
}
}
try_fputc('\n', file, __func__);
}
free(visible_map);
+ uint32_t map_size = world.map.length * world.map.length;
+ char * mem_map = try_malloc(map_size, __func__);
+ memcpy(mem_map, player->mem_map, map_size);
+ uint8_t i;
+ struct ThingInMemory * tm;
+ for (i = 0; i < 2; i++)
+ {
+ for (tm = player->t_mem; tm; tm = tm->next)
+ {
+ if (' ' != player->mem_map[tm->pos.y*world.map.length+tm->pos.x])
+ {
+ struct ThingType * tt = get_thing_type(tm->type);
+ if ( (0 == i && !tt->consumable)
+ || (1 == i && tt->consumable))
+ {
+ char c = tt->char_on_map;
+ mem_map[tm->pos.y * world.map.length + tm->pos.x] = c;
+ }
+ }
+ }
+ }
for (y = 0; y < world.map.length; y++)
{
for (x = 0; x < world.map.length; x++)
{
- try_fputc(player->mem_map[y * world.map.length + x], file, __func__);
+ try_fputc(mem_map[y * world.map.length + x], file, __func__);
}
try_fputc('\n', file, __func__);
}
+ free(mem_map);
}