{
write_thing(file, o);
}
- write_key_value(file, s[S_CMD_THING], t->id);
+ write_key_value(file, s[S_CMD_T_ID], t->id);
write_key_value(file, s[S_CMD_T_TYPE], t->type);
write_key_value(file, s[S_CMD_T_POSY], t->pos.y);
write_key_value(file, s[S_CMD_T_POSX], t->pos.x);
struct ThingAction * ta;
for (ta = world.thing_actions; ta; ta = ta->next)
{
- write_key_value(file, s[S_CMD_THINGACTION], ta->id);
+ write_key_value(file, s[S_CMD_TA_ID], ta->id);
write_key_value(file, s[S_CMD_TA_EFFORT], ta->effort);
write_key_string(file, s[S_CMD_TA_NAME], ta->name);
try_fputc('\n', file, __func__);
struct ThingType * tt;
for (tt = world.thing_types; tt; tt = tt->next)
{
- write_key_value(file, s[S_CMD_THINGTYPE], tt->id);
+ write_key_value(file, s[S_CMD_TT_ID], tt->id);
write_key_value(file, s[S_CMD_TT_STARTN], tt->start_n);
write_key_value(file, s[S_CMD_TT_HP], tt->lifepoints);
int test = fprintf(file, "%s %c\n", s[S_CMD_TT_SYMB], tt->char_on_map);
}
for (tt = world.thing_types; tt; tt = tt->next)
{
- write_key_value(file, s[S_CMD_THINGTYPE], tt->id);
+ write_key_value(file, s[S_CMD_TT_ID], tt->id);
write_key_value(file, s[S_CMD_TT_CORPS], tt->corpse_id);
}
try_fputc('\n', file, __func__);