-/* src/server/main.c */
-
-#include <errno.h> /* global errno */
-#include <stdio.h> /* printf(), fflush() */
+/* src/server/main.c
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
+ */
+
+#include <stdio.h> /* printf() */
#include <stdlib.h> /* exit() */
-#include <string.h> /* strlen() */
-#include <sys/stat.h> /* mkfifo(), mkdir() */
-#include <sys/types.h> /* defines pid_t, time_t */
-#include <time.h> /* #time() */
-#include <unistd.h> /* access(), getpid(), unlink() */
-#include "../common/err_try_fgets.h" /* set_err_try_fgets_delim() */
-#include "../common/readwrite.h" /* try_fopen(), try_fwrite(), try_fclose() */
#include "../common/rexit.h" /* exit_err, set_cleanup_func() */
-#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag(), cleanup() */
-#include "init.h" /* run_game(), obey_argv() */
-#include "map_object_actions.h" /* init_map_object_actions() */
-#include "map_objects.h" /* init_map_object_defs() */
-#include "run.h" /* obey_argv(), run_game() */
+#include "hardcoded_strings.h" /* s */
+#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io() */
#include "world.h" /* struct World */
int main(int argc, char ** argv)
{
- char * f_name = "main()";
-
/* So error exits also go through the server's cleanup() function. */
set_cleanup_func(cleanup);
/* Init settings from command line / hard-coded values. Print start info. */
+ init_strings();
obey_argv(argc, argv);
if (world.is_verbose)
{
if (world.replay)
{
test = printf("Replay mode. Auto-replaying up to turn %d.\n",
- world.replay);
+ world.replay);
exit_err(-1 == test, printf_err);
}
}
- world.path_map_obj_defs = "confserver/defs";
- world.path_map_obj_acts = "confserver/map_object_actions";
- world.path_worldstate = "server/worldstate";
- world.path_out = "server/out";
- world.path_in = "server/in";
- world.path_record = "record";
- world.tmp_suffix = "_tmp";
- set_err_try_fgets_delim("%%\n");
-
- /* Set map geometry. */
- world.map.size.x = 64;
- world.map.size.y = 64;
- world.map.dist_orthogonal = 5;
- world.map.dist_diagonal = 7;
-
- /* Check existence of config files. */
- char * err_mod = "No map object definitions file.";
- char * err_moa = "No map object actions file.";
- exit_err(access(world.path_map_obj_defs, F_OK), err_mod);
- exit_err(access(world.path_map_obj_acts, F_OK), err_moa);
-
- /* Init from config files map object (action) definitions. */
- init_map_object_defs();
- init_map_object_actions();
-
- /* Create server directory if it does not exist yet. */
- int test = mkdir("server", 0700);
- exit_trouble(test && EEXIST != errno, f_name, "mkdir()");
-
- /* Create server out file and start it with server process test string. */
- world.file_out = try_fopen(world.path_out, "w", f_name);
- world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name);
- sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
- try_fwrite(world.server_test, strlen(world.server_test), 1,
- world.file_out, f_name);
- fflush(world.file_out);
- set_cleanup_flag(CLEANUP_OUT);
-
- /* Create server in file, switch to reading it. */
- if (!access(world.path_in, F_OK)) /* This keeps out input from old input */
- { /* file streams of clients */
- unlink(world.path_in); /* communicating with server processes */
- } /* superseded by this current one. */
- world.file_in = try_fopen(world.path_in, "w", f_name);
- try_fclose(world.file_in, f_name);
- world.file_in = try_fopen(world.path_in, "r", f_name);
- set_cleanup_flag(CLEANUP_IN);
+ world.map.length = 64; /* Just a sane default value. */
- /* Enter play or replay mode loops, then leave properly. */
+ /* Init server i/o, Enter play or replay mode loops, then leave properly. */
+ setup_server_io();
run_game();
cleanup();
exit(EXIT_SUCCESS);