exit_err(-1 == test, printf_err);
}
}
+ world.path_map_obj_defs = "confserver/defs";
+ world.path_map_obj_acts = "confserver/map_object_actions";
world.path_in = "server/in";
world.path_out = "server/out";
world.path_record = "record";
world.tmp_suffix = "_tmp";
set_err_try_fgets_delim("%%\n");
+ /* Set map geometry. */
+ world.map.size.x = 64;
+ world.map.size.y = 64;
+ world.map.dist_orthogonal = 5;
+ world.map.dist_diagonal = 7;
+
+ /* Check existence of config files. */
+ char * err_mod = "No map object definitions file.";
+ char * err_moa = "No map object actions file.";
+ exit_err(access(world.path_map_obj_defs, F_OK), err_mod);
+ exit_err(access(world.path_map_obj_acts, F_OK), err_moa);
+
/* Treat world.path_in file as server process lock file. */
char * err = "Found pre-existing input fifo file. This indicates another "
"roguelike-server may be running. It should be killed first.";
set_cleanup_flag(CLEANUP_FIFO);
/* Init from config files map object (action) definitions. */
- init_map_object_defs("confserver/defs");
- init_map_object_actions("confserver/map_object_actions");
+ init_map_object_defs();
+ init_map_object_actions();
/* Enter play or replay mode loops, then leave properly. */
run_game();