/* src/server/map.c */
#include "map.h"
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT16_MAX */
+#include <stdint.h> /* uint8_t, int8_t, uint16_t, uint32_t, UINT16_MAX */
+#include <stdlib.h> /* free() */
+#include <string.h> /* strchr() */
#include "../common/rexit.h" /* exit_err() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "../common/yx_uint8.h" /* struct yx_uint8 */
+#include "../common/yx_uint8.h" /* yx_uint8 */
#include "rrand.h" /* rrand() */
#include "world.h" /* global world */
-extern void init_map()
+/* Helper to mv_yx_in_dir_legal(). Move "yx" into hex direction "d". */
+static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx);
+
+/* Helper to mv_yx_in_dir_legal(). Move "yx" into hex direction "d", do wrapping
+ * logic, return 1 if "yx" ends outside of the original wrap space, else 0.
+ */
+static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx);
+
+/* Call this too often with "init" of 0 and the game exits with an error message
+ * about reaching an iteration limit. An "init" of 1 sets the iteration counter
+ * to 0. Iteration limit is currently 256 * UINT16_MAX.
+ */
+static uint8_t iter_limit(uint8_t init);
+
+/* Return 1 if cell on "pos" is neighbor to a cell of "type", else return 0. */
+static uint8_t is_neighbor(struct yx_uint8 pos, char type);
+
+/* Fill map with '~' cells. */
+static void make_sea();
+
+/* Put island of '.' cells inside map sea. */
+static void make_sea();
+
+/* Put tree cells of 'X' on island. */
+static void make_trees();
+
+
+
+static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx)
+{
+ if (d == 'e')
+ {
+ yx->x = yx->x + (yx->y % 2);
+ yx->y--;
+ }
+ else if (d == 'd')
+ {
+ yx->x++;
+ }
+ else if (d == 'c')
+ {
+ yx->x = yx->x + (yx->y % 2);
+ yx->y++;
+ }
+ else if (d == 'x')
+ {
+ yx->x = yx->x - !(yx->y % 2);
+ yx->y++;
+ }
+ else if (d == 's')
+ {
+ yx->x--;
+ }
+ else if (d == 'w')
+ {
+ yx->x = yx->x - !(yx->y % 2);
+ yx->y--;
+ }
+}
+
+
+
+static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx)
+{
+ static int8_t wrap_west_east = 0;
+ static int8_t wrap_north_south = 0;
+ if (!yx)
+ {
+ wrap_west_east = wrap_north_south = 0;
+ return 0;
+ }
+ struct yx_uint8 original;
+ original.y = yx->y;
+ original.x = yx->x;
+ mv_yx_in_hex_dir(d, yx);
+ if (strchr("edc", d) && yx->x < original.x)
+ {
+ wrap_west_east++;
+ }
+ else if (strchr("xsw", d) && yx->x > original.x)
+ {
+ wrap_west_east--;
+ }
+ if (strchr("we", d) && yx->y > original.y)
+ {
+ wrap_north_south--;
+ }
+ else if (strchr("xc", d) && yx->y < original.y)
+ {
+ wrap_north_south++;
+ }
+ return (wrap_west_east != 0) + (wrap_north_south != 0);
+}
+
+
+
+static uint8_t iter_limit(uint8_t init)
+{
+ static uint32_t i = 0;
+ char * err = "Map generation reached iteration limit. Change map size?";
+ if (init)
+ {
+ i = 0;
+ return 0;
+ }
+ i++;
+ exit_err(256 * UINT16_MAX == i, err);
+ return 1;
+}
+
+
+
+static uint8_t is_neighbor(struct yx_uint8 pos, char type)
+{
+ uint8_t ind = pos.y % 2;
+ uint8_t diag_west = pos.x + ind > 0;
+ uint8_t diag_east = pos.x + ind <= world.map.length - 1;
+ uint16_t pos_i = (pos.y * world.map.length) + pos.x;
+ if ( ( pos.y > 0 && diag_east
+ && type == world.map.cells[pos_i - world.map.length + ind])
+ || ( pos.x < world.map.length - 1
+ && type == world.map.cells[pos_i + 1])
+ || ( pos.y < world.map.length - 1 && diag_east
+ && type == world.map.cells[pos_i + world.map.length + ind])
+ || ( pos.y > 0 && diag_west
+ && type == world.map.cells[pos_i - world.map.length - !ind])
+ || ( pos.x > 0
+ && type == world.map.cells[pos_i - 1])
+ || ( pos.y < world.map.length - 1 && diag_west
+ && type == world.map.cells[pos_i + world.map.length - !ind]))
+ {
+ return 1;
+ }
+ return 0;
+}
+
+
+
+static void make_sea()
{
- char * f_name = "init_map()";
- uint32_t size = world.map.size.x * world.map.size.y;
- world.map.cells = try_malloc(size, f_name);
uint16_t y, x;
- for (y = 0; y < world.map.size.y; y++)
+ for (y = 0; y < world.map.length; y++)
{
for (x = 0;
- x < world.map.size.x;
- world.map.cells[(y * world.map.size.x) + x] = '~', x++);
+ x < world.map.length;
+ world.map.cells[(y * world.map.length) + x] = '~', x++);
}
- uint8_t add_half_width = !(world.map.size.y % 2) * (world.map.size.x / 2);
- world.map.cells[(size / 2) + add_half_width] = '.';
+}
+
+
+
+static void make_island()
+{
+ char type = '.';
+ uint8_t add_half_width = !(world.map.length % 2) * (world.map.length / 2);
+ uint32_t size = world.map.length * world.map.length;
+ world.map.cells[(size / 2) + add_half_width] = type;
struct yx_uint8 pos;
- uint16_t posi;
- char * err = "Map generation reached iteration limit. Change map size?";
- uint32_t i;
- for (i = 0; ; i++, exit_err(256 * UINT16_MAX == i, err))
- {
- pos.y = rrand() % world.map.size.y;
- pos.x = rrand() % world.map.size.x;
- posi = (pos.y * world.map.size.x) + pos.x;
- uint8_t ind = pos.y % 2;
- uint8_t diag_west = pos.x + ind > 0;
- uint8_t diag_east = pos.x + ind <= world.map.size.x - 1;
- if ('~' == world.map.cells[posi]
- && ( ( pos.y > 0 && diag_east
- && '.' == world.map.cells[posi - world.map.size.x + ind])
- || ( pos.x < world.map.size.x - 1
- && '.' == world.map.cells[posi + 1])
- || ( pos.y < world.map.size.y - 1 && diag_east
- && '.' == world.map.cells[posi + world.map.size.x + ind])
- || ( pos.y > 0 && diag_west
- && '.' == world.map.cells[posi - world.map.size.x - !ind])
- || ( pos.x > 0
- && '.' == world.map.cells[posi - 1])
- || ( pos.y < world.map.size.y - 1 && diag_west
- && '.' == world.map.cells[posi + world.map.size.x - !ind])))
+ iter_limit(1);
+ while (iter_limit(0))
+ {
+ pos.y = rrand() % world.map.length;
+ pos.x = rrand() % world.map.length;
+ uint16_t pos_i = (pos.y * world.map.length) + pos.x;
+ if ('~' == world.map.cells[pos_i] && is_neighbor(pos, type))
{
- if ( pos.y == 0 || pos.y == world.map.size.y - 1
- || pos.x == 0 || pos.x == world.map.size.x - 1)
+ if ( pos.y == 0 || pos.y == world.map.length - 1
+ || pos.x == 0 || pos.x == world.map.length - 1)
{
break;
}
- world.map.cells[posi] = '.';
+ world.map.cells[pos_i] = type;
}
}
}
-extern uint8_t is_passable(struct yx_uint8 pos)
+static void make_trees()
+{
+ char type = 'X';
+ struct yx_uint8 pos;
+ uint16_t n_trees = (world.map.length * world.map.length) / 16;
+ uint16_t i_trees = 0;
+ iter_limit(1);
+ while (i_trees <= n_trees && iter_limit(0))
+ {
+ uint8_t single_allowed = rrand() % 32;
+ pos.y = rrand() % world.map.length;
+ pos.x = rrand() % world.map.length;
+ uint16_t pos_i = (pos.y * world.map.length) + pos.x;
+ if ('.' == world.map.cells[pos_i]
+ && (!single_allowed || is_neighbor(pos, type)))
+ {
+ world.map.cells[pos_i] = type;
+ i_trees++;
+ }
+ }
+}
+
+
+
+extern void remake_map()
+{
+ free(world.map.cells);
+ world.map.cells = try_malloc(world.map.length * world.map.length, __func__);
+ uint32_t store_seed = world.seed;
+ world.seed = world.seed_map;
+ make_sea();
+ make_island();
+ make_trees();
+ world.seed = store_seed;
+}
+
+
+
+extern uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx)
{
- uint8_t passable = 0;
- if (pos.x < world.map.size.x && pos.y < world.map.size.y)
+ uint8_t wraptest = mv_yx_in_dir_wrap(dir, yx);
+ if (yx && !wraptest && yx->x < world.map.length && yx->y < world.map.length)
{
- passable = ('.' == world.map.cells[(pos.y * world.map.size.x) + pos.x]);
+ return 1;
}
- return passable;
+ return 0;
}