extern void remake_map()
{
- char * f_name = "init_map()";
free(world.map.cells);
- world.map.cells = try_malloc(world.map.length * world.map.length, f_name);
+ world.map.cells = try_malloc(world.map.length * world.map.length, __func__);
uint32_t store_seed = world.seed;
world.seed = world.seed_map;
make_sea();
}
return passable;
}
-
-
-
-extern uint16_t yx_to_map_pos(struct yx_uint8 * yx)
-{
- return (yx->y * world.map.length) + yx->x;
-}