* a sea of one land cell in the middle, then going into a cycle of repeatedly
* selecting a random sea cell and transforming it into land if it is neighbor
* to land; the cycle ends when a land cell is due to be created right at the
- * border of the map. Lots of 'X' cells representing trees are put on the island.
+ * border of the map. Lots of 'X' cells representing trees are put on the
+ * island.
*/
extern void remake_map();
*/
extern uint8_t is_passable(struct yx_uint8 pos);
-/* Transform "yx" to an index position in the world map. */
-extern uint16_t yx_to_map_pos(struct yx_uint8 * yx);
-
#endif