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Server: Ensure that AI does not move towards enemies outside its FOV.
[plomrogue]
/
src
/
server
/
map.h
diff --git
a/src/server/map.h
b/src/server/map.h
index 641cb797edca08f8d9ef95692901777d84eb6fd3..b1ad4c716b1ddd9ef64c5ebd58219454ea02eeac 100644
(file)
--- a/
src/server/map.h
+++ b/
src/server/map.h
@@
-26,9
+26,6
@@
extern void remake_map();
*/
extern uint8_t is_passable(struct yx_uint8 pos);
-/* Transform "yx" to an index position in the world map. */
-extern uint16_t yx_to_map_pos(struct yx_uint8 * yx);
-
#endif