-extern void init_map_object_actions(char * path)
+extern void init_map_object_actions()
{
char * f_name = "init_map_object_actions()";
- FILE * file = try_fopen(path, "r", f_name);
+ FILE * file = try_fopen(world.path_map_obj_acts, "r", f_name);
uint16_t linemax = textfile_sizes(file, NULL);
char line[linemax + 1];
struct MapObjAct ** moa_ptr_ptr = &world.map_obj_acts;
extern void actor_pick(struct MapObj * mo)
{
- struct MapObj * picked;
- for (picked = world.map_objs; NULL != picked; picked = picked->next)
+ struct MapObj * picked = NULL;
+ struct MapObj * mo_i;
+ for (mo_i = world.map_objs; NULL != mo_i; mo_i = mo_i->next)
{
- if (picked != mo && yx_uint16_cmp(&picked->pos, &mo->pos))
+ if (mo_i != mo && yx_uint16_cmp(&mo_i->pos, &mo->pos))
{
- break;
+ picked = mo_i;
}
}
if (NULL != picked)