extern void actor_wait(struct MapObj * mo);
/* Actor "mo" tries to move one step in direction described by char mo->arg
- * (where east is 'E', north 'N') etc. Move either succeeds, or another actor is
+ * (where east is '6', north '8') etc. Move either succeeds, or another actor is
* encountered and hit (which leads ot its lifepoint decreasing by one and
* eventually death), or the move fails due to an impassable target square.
*/
/* Actor "mo" tries to drop from inventory object indexed by number mo->args. */
extern void actor_drop(struct MapObj * mo);
-/* Actor "mo" tries to pick up object from ground into its inventory. */
+/* Actor "mo" tries to pick up topmost object from ground into its inventory. */
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.