#ifndef MAP_OBJECTS_H
#define MAP_OBJECTS_H
-#include <stdint.h> /* uint8_t */
+#include <stdint.h> /* uint8_t, uint32_t */
+#include <stdio.h> /* FILE */
#include "../common/yx_uint8.h" /* yx_uint8 structs */
+struct EntrySkeleton;
struct MapObjDef
{
+ uint8_t id; /* map object definition identifier / sets .type */
struct MapObjDef * next;
char char_on_map; /* map object symbol to appear on map */
char * name; /* string to describe object in game log */
- uint8_t id; /* map object definition identifier / sets .type */
uint8_t corpse_id; /* type to change map object into upon destruction */
uint8_t lifepoints; /* default start value for map object's .lifepoints */
+ uint8_t consumable; /* can be eaten if !0, for so much hitpoint win */
};
-/* Initialize map object definitions chain. */
-extern void init_map_object_defs();
+/* Read-in to "entry" multi-line entry from MapObjDef config "file", using
+ * pre-allocated "line", "linemax" and "context" as input for err_try_fgets().
+ */
+extern void read_map_object_def(char * line, uint32_t linemax, char * context,
+ struct EntrySkeleton * entry, FILE * file);
/* Free map object definitions chain starting at "mod_start". */
extern void free_map_object_defs(struct MapObjDef * mod_start);