start.x = 0; // if window is first in chain, place it on top-left corner
start.y = 1;
if (0 != win->prev) {
- if (win->prev->height == win_meta->height - 1) // if prev window fills entire column,
- start.x = getbegx(win->prev->curses_win) + win->prev->width + 1; // place win in new column next to it
+ struct Win * win_top = win->prev;
+ while (getbegy(win_top->curses_win) != 1)
+ win_top = win_top->prev; // else, default to placing window in new top
+ start.x = getbegx(win_top->curses_win) + win_top->width + 1; // column to the right of the last one
+ int winprev_maxy = getbegy(win->prev->curses_win) + getmaxy(win->prev->curses_win);
+ if (win->width <= win->prev->width && win->height < win_meta->height - winprev_maxy) {
+ start.x = getbegx(win->prev->curses_win); // place window below previous window if it fits
+ start.y = winprev_maxy + 1; } // vertically and is not wider than its predecessor
else {
- struct Win * first_ceiling = win->prev; // first_ceiling determines column with;
- while (getbegy(first_ceiling->curses_win) != 1) // default: place window in new column
- first_ceiling = first_ceiling->prev; // next to it
- start.x = getbegx(first_ceiling->curses_win) + first_ceiling->width + 1;
- if (first_ceiling->width >= win->width) { // only place wins in prev column that fit into its width
- struct Win * win_p = first_ceiling;
- struct Win * lastrow_startwin = win_p;
- while (win_p != win) {
- if (getbegx(win_p->curses_win) == getbegx(first_ceiling->curses_win))
- lastrow_startwin = win_p; // try to fit window at the end of the last row of windows
- win_p = win_p ->next; } // inside column; if failure, try opening a new row below
- int lastcol_start = getbegx(win->prev->curses_win) + win->prev->width + 1;
- if (win->width <= getbegx(first_ceiling->curses_win) + first_ceiling->width - lastcol_start
- && win->height <= lastrow_startwin->height) {
- start.x = lastcol_start;
- start.y = getbegy(lastrow_startwin->curses_win); }
- else if (win->height < win_meta->height - (getbegy(lastrow_startwin->curses_win) + lastrow_startwin->height)
- && win->width <= first_ceiling->width) {
- start.x = getbegx(first_ceiling->curses_win);
- start.y = getbegy(lastrow_startwin->curses_win) + lastrow_startwin->height + 1; } } } }
+ struct Win * win_up = win->prev;
+ struct Win * win_upup = win_up;
+ int widthdiff;
+ while (win_up != win_top) {
+ win_upup = win_up->prev;
+ while (1) {
+ if (getbegy(win_up->curses_win) != getbegy(win_upup->curses_win))
+ break;
+ win_upup = win_upup->prev; }
+ winprev_maxy = getbegy(win_upup->curses_win) + getmaxy(win_upup->curses_win);
+ widthdiff = (getbegx(win_upup->curses_win) + win_upup->width) - (getbegx(win_up->curses_win) + win_up->width);
+ if (win->height < win_meta->height - winprev_maxy && win->width < widthdiff) {
+ start.x = getbegx(win_up->curses_win) + win_up->width + 1; // else try to open new sub column under
+ start.y = winprev_maxy + 1; // last window below which enough space
+ break; } // for current window remains
+ win_up = win_upup; } } }
return start; }
void update_windows (struct WinMeta * win_meta, struct Win * win) {
mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) - 1, x, '-');
mvwaddch(wgetparent(win->curses_win), getbegy(win->curses_win) + win->height, x, '-'); }
char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title
- if (win->width > min_title_length_visible) {
- int title_length = strlen(win->title);
- int title_offset = (((win->width) - (title_length + 2)) / 2); // + 2 is for decoration
- int length_visible = strnlen(win->title, win->width - min_title_length_visible);
+ if (win->width >= min_title_length_visible) {
+ int title_offset = 0;
+ if (win->width > strlen(win->title) + 2)
+ title_offset = (win->width - (strlen(win->title) + 2)) / 2; // + 2 is for decoration
+ int length_visible = strnlen(win->title, win->width - 2);
char title[length_visible + 3];
char decoration = ' ';
if (1 == active)
if (0 != win->next) {
draw_windows_borders (win->next, win_active, corners, ccount + 1); } }
-void draw_window(struct Win * win) {
-// Draw window content if visible.
- if (win->height > 1 && win->width > 1)
- win->draw(win); }
-
void draw_windows (struct Win * win) {
// Draw contents of all windows in window chain from win on.
- draw_window(win);
+ win->draw(win);
if (0 != win->next) {
draw_windows (win->next); } }