X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..276d56f 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,28 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + +ROGUELIKE SKRIPT + +- do something about the invisibility of error messages + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: - enable toggling of window borders - make log scrollable - -- nav_inventory() expects too short inventory string length for i