X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=276d56f003e7369af6da8ffef5953bf302691688;hb=6ac951c41a091ffc723840894ddf1e774739511d;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..276d56f 100644 --- a/TODO +++ b/TODO @@ -1,33 +1,28 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) -SERVER: +ROGUELIKE SKRIPT -- implement field of view / line of sight and obstacles for those on the map +- do something about the invisibility of error messages -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- make shape of map (and diagonal movement penalty) configurable in config file +SERVER: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- rename confserver/defs to confserver/map_objects +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: - enable toggling of window borders - make log scrollable - -- re-organize code: empty misc.h into proper modules, split up windows.h