X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=2cc0adffa6874faf9540a6e43a1400364bdb75e0;hb=f934d0193c89585b9154210bf1ffb08aeebef12a;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue diff --git a/TODO b/TODO index 46a647e..2cc0adf 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,23 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values +- expand use of hardcoded_strings module(s) SERVER: -- optimize too-slow AI / FOV algorithms +- critical bug: replay and exit game state don't match -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +