X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=2cc0adffa6874faf9540a6e43a1400364bdb75e0;hb=f934d0193c89585b9154210bf1ffb08aeebef12a;hp=4c9b8948a0013f9221976b793170da45dd556d33;hpb=d12efb0addf420adc045cfb96647dff6241310ee;p=plomrogue diff --git a/TODO b/TODO index 4c9b894..2cc0adf 100644 --- a/TODO +++ b/TODO @@ -1,30 +1,23 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() - -- make config files format more readable / self-explanatory +IN GENERAL: -- get rid of the useless "internal error code" in error messages +- expand use of hardcoded_strings module(s) SERVER: -- implement field of view / line of sight and obstacles for those on the map +- critical bug: replay and exit game state don't match -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- make shape of map (and diagonal movement penalty) configurable in config file +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- erlehmann's redo scripts are not OSX-compliant, see: +