X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hb=91b0bb33921c0990fbd07e15049e48643f26d7b2;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..46a647e 100644 --- a/TODO +++ b/TODO @@ -9,19 +9,17 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack +- maps are always as wide as high, so only use one of the two values + SERVER: -- implement field of view / line of sight and obstacles for those on the map +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - -- make config file define to which map object type the player belongs - CLIENT: - enable toggling of window borders