X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hb=91b0bb33921c0990fbd07e15049e48643f26d7b2;hp=ba8011e899622e1cdc5962d13071606113779cd6;hpb=b4b2ab41a1372997da9b148cda79512ce4eac196;p=plomrogue diff --git a/TODO b/TODO index ba8011e..46a647e 100644 --- a/TODO +++ b/TODO @@ -7,18 +7,16 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -- be more strict and humble when allocating memory from the heap +- maps are always as wide as high, so only use one of the two values SERVER: -- implement field of view / line of sight and obstacles for those on the map +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files