X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=TODO;h=c48735b63846d6411b64d60baa94a6ecb213c9dd;hb=a682b00a95dad20d8a85ebd76bb5e276884fc745;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..c48735b 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,29 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + SERVER: -- implement field of view / line of sight and obstacles for those on the map +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands -- is it actually useful to define map object action ids in the config file? +- ensure atomic re-writing of savefile -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- FOV algorithm is buggy in large maps CLIENT: @@ -24,4 +31,4 @@ CLIENT: - make log scrollable -- nav_inventory() expects too short inventory string length for i +- do something about a growing log slowing down the client