X-Git-Url: https://plomlompom.com/repos/todo?a=blobdiff_plain;f=plomrogue-server.py;h=1fec5d5b5b5467328ca41afcca8f1d559800015f;hb=96cdebb17848901906799677f45c67263f759f6a;hp=7c4a663a617b90ce8bdb7b8c300afdd7ae811297;hpb=41630461a19fa3c38560011bdf44296f2c02ccbb;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 7c4a663..1fec5d5 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -119,13 +119,20 @@ def record(command): def save_world(): # Dummy for saving all commands to reconstruct current world state. # Misses same optimizations as record() from the original record(). + ta_string = "" + for id in world_db["ThingActions"]: + ta = world_db["ThingActions"][id] + ta_string = ta_string + "TA_ID " + str(id) + "\n" + \ + "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n" + \ + "TA_NAME " + ta["TA_NAME"] + "\n" atomic_write(io_db["path_save"], "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" + "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" + "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" + "TURN " + str(world_db["TURN"]) + "\n" + "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" + - "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n") + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" + + ta_string) # TODO: If all this ever does is just writing down what's in world_db, some # loop over its entries should be all that's needed. @@ -337,26 +344,60 @@ def command_taid(id_string): """ id = integer_test(id_string, 0, 255) if id: - if id in world_db["thing actions"]: + if id in world_db["ThingActions"]: command_taid.id = id else: - if 0 == id: while 1: id = id + 1 - if id not in world_db["thing actions"]: + if id not in world_db["ThingActions"]: break if id > 255: print("Ignoring: " "No unused ID available to add to ID list.") return - world_db["thing actions"][id] = { + world_db["ThingActions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" } command_taid.id = id +def command_taeffort(str_int): + """Set to int(str_int) effort value of ThingAction of command_taid.id.""" + if hasattr(command_taid, "id"): + val = integer_test(str_int, 0, 255) + if val: + world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val + else: + print("Ignoring: No thing action defined to manipulate yet.") + + +def command_taname(name): + """Set to name name value of ThingAction of command_taid.id. + + The name must match a valid thing action function. If after the name + setting no ThingAction with name "wait" remains, call set_world_inactive(). + """ + if hasattr(command_taid, "id"): + if name == "wait" or name == "move" or name == "use" \ + or name == "drop" or name == "pick_up": + world_db["ThingActions"][command_taid.id]["TA_NAME"] = name + if 1 == world_db["WORLD_ACTIVE"]: + wait_defined = False + for id in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][id]["TA_NAME"]: + wait_defined = True + break + if not wait_defined: + set_world_inactive() + else: + print("Ignoring: Invalid action name.") + else: + print("No thing action defined to manipulate yet.") + # In contrast to the original,naming won't map a function to a ThingAction. + + """Commands database. Map command start tokens to ([0]) number of expected command arguments, ([1]) @@ -375,7 +416,9 @@ commands_db = { "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)), "MAP_LENGTH": (1, False, command_maplength), "WORLD_ACTIVE": (1, False, command_worldactive), - "TA_ID": (1, False, command_taid) + "TA_ID": (1, False, command_taid), + "TA_EFFORT": (1, False, command_taeffort), + "TA_NAME": (1, False, command_taname) } @@ -387,9 +430,9 @@ world_db = { "PLAYER_TYPE": 0, "MAP_LENGTH": 64, "WORLD_ACTIVE": 0, - "thing actions": {}, - "thing types": {}, - "things": {} + "ThingActions": {}, + "ThingTypes": {}, + "Things": {} }