+ world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ " without some wood in your inventory.") # #
return
elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # #
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if not world_db["MAP"][pos] == ord("."):
+ world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ " without some wood in your inventory.") # #
return
elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # #
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if not world_db["MAP"][pos] == ord("."):