+ for id_ in self.thing.inventory:
+ t = self.thing.world.get_thing(id_)
+ t.position[:] = self.thing.position
+
+
+
+class Task_PICKUP(Task):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0],
+ create_unfound=False)
+ if to_pick_up is None:
+ raise GameError('no thing of ID %s to pick up' % self.args[0])
+ if not (self.thing.position == to_pick_up.position or
+ tuple(to_pick_up.position) in
+ self.thing.world.map_.get_neighbors(self.thing.position)):
+ raise GameError('thing of ID %s not in reach to pick up'
+ % self.args[0])
+
+ def do(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0])
+ self.thing.inventory += [self.args[0]]
+ to_pick_up.in_inventory = True
+
+
+
+class Task_DROP(Task):
+ argtypes = 'int:nonneg'
+
+ def check(self):
+ to_pick_up = self.thing.world.get_thing(self.args[0],
+ create_unfound=False)
+ if to_pick_up is None:
+ raise GameError('no thing of ID %s to drop' % self.args[0])
+ if to_pick_up.id_ not in self.thing.inventory:
+ raise GameError('no thing of ID %s to drop in inventory'
+ % self.args[0])
+
+ def do(self):
+ to_drop = self.thing.world.get_thing(self.args[0])
+ del self.thing.inventory[self.thing.inventory.index(to_drop.id_)]
+ to_drop.in_inventory = False