From: Christian Heller Date: Fri, 25 Jan 2019 03:06:20 +0000 (+0100) Subject: In client, avoid showing half-finished game states. X-Git-Url: https://plomlompom.com/repos/todos?a=commitdiff_plain;h=3ce85894ae195febfb4ab24a0ab4faccabf931fd;p=plomrogue2-experiments In client, avoid showing half-finished game states. --- diff --git a/client-curses.py b/client-curses.py index fa35ffd..ca907db 100755 --- a/client-curses.py +++ b/client-curses.py @@ -53,7 +53,7 @@ class MapHex(Map): def format_to_view(self, map_string, center, size): def map_string_to_lines(map_string): - map_view_chars = ['+'] + map_view_chars = ['0'] x = 0 y = 0 for c in map_string: @@ -64,7 +64,7 @@ class MapHex(Map): x = 0 y += 1 if y % 2 == 0: - map_view_chars += ['+'] + map_view_chars += ['0'] if y % 2 == 0: map_view_chars = map_view_chars[:-1] map_view_chars = map_view_chars[:-1] @@ -150,6 +150,8 @@ class Game(game_common.CommonCommandsMixin): """Set self.turn to n, empty self.things.""" self.world.turn = n self.world.things = [] + self.to_update['turn'] = False + self.to_update['map'] = False cmd_NEW_TURN.argtypes = 'int:nonneg' def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):