From: Christian Heller Date: Wed, 16 Jan 2019 21:56:47 +0000 (+0100) Subject: Abstract away all map geometry stuff into Map class. X-Git-Url: https://plomlompom.com/repos/todos?a=commitdiff_plain;h=4592fd68c258ae32b8e7156a6509cff75bfe946d;p=plomrogue2-experiments Abstract away all map geometry stuff into Map class. --- diff --git a/server_/game.py b/server_/game.py index e2a1187..87d7a53 100644 --- a/server_/game.py +++ b/server_/game.py @@ -7,23 +7,64 @@ class GameError(Exception): pass -def move_pos(direction, pos_yx): - if direction == 'UP': - pos_yx[0] -= 1 - elif direction == 'DOWN': - pos_yx[0] += 1 - elif direction == 'RIGHT': - pos_yx[1] += 1 - elif direction == 'LEFT': - pos_yx[1] -= 1 - - class Map(game_common.Map): + @property + def size_i(self): + return self.size[0] * self.size[1] + def get_line(self, y): width = self.size[1] return self.terrain[y * width:(y + 1) * width] + def get_directions(self): + directions = [] + for name in dir(self): + if name[:5] == 'move_': + directions += [name[5:]] + return directions + + def get_pos_i(self, yx): + return yx[0] * self.size[1] + yx[1] + + def set_terrain_at(self, pos, c): + pos_i = self.get_pos_i(pos) + self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] + + def get_terrain_at(self, yx): + return self.terrain[self.get_pos_i(yx)] + + def new_from_shape(self, init_char): + return Map(self.size, init_char*self.size_i) + + def iterate(self): + for y in range(self.size[0]): + for x in range(self.size[1]): + yield [y, x] + + def are_neighbors(self, pos_1, pos_2): + return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) + + def move(self, start_pos, direction): + mover = getattr(self, 'move_' + direction) + new_pos = mover(start_pos) + if new_pos[0] < 0 or new_pos[1] < 0 or \ + new_pos[0] >= self.size[0] or new_pos[1] >= self.size[1]: + raise GameError('would move outside map bounds') + return new_pos + + def move_UP(self, start_pos): + return [start_pos[0] - 1, start_pos[1]] + + def move_DOWN(self, start_pos): + return [start_pos[0] + 1, start_pos[1]] + + def move_LEFT(self, start_pos): + return [start_pos[0], start_pos[1] - 1] + + def move_RIGHT(self, start_pos): + return [start_pos[0], start_pos[1] + 1] + class World(game_common.World): @@ -76,14 +117,9 @@ class Task: direction = self.args[0] else: direction = self.kwargs['direction'] - test_pos = self.thing.position[:] - move_pos(direction, test_pos) - if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.thing.world.map_.size[0] or \ - test_pos[1] >= self.thing.world.map_.size[1]: - raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.thing.world.map_.size[1] + test_pos[1] - map_tile = self.thing.world.map_.terrain[pos_i] + test_pos = self.thing.world.map_.move(self.thing.position, + direction) + map_tile = self.thing.world.map_.get_terrain_at(test_pos) if map_tile != '.': raise GameError('would move into illegal terrain') for t in self.thing.world.things: @@ -103,7 +139,7 @@ class Thing(game_common.Thing): return 'success' def task_move(self, direction): - move_pos(direction, self.position) + self.position = self.world.map_.move(self.position, direction) return 'success' def decide_task(self): @@ -150,37 +186,26 @@ class Thing(game_common.Thing): def get_stencil(self): if self._stencil is not None: return self._stencil - size = self.world.map_.size - m = Map(self.world.map_.size, '?'*size[0]*size[1]) - y_me = self.position[0] - x_me = self.position[1] - for y in range(m.size[0]): - if y in (y_me - 1, y_me, y_me + 1): - for x in range(m.size[1]): - if x in (x_me - 1, x_me, x_me + 1): - pos = y * size[1] + x - m.terrain = m.terrain[:pos] + '.' + m.terrain[pos+1:] + m = self.world.map_.new_from_shape('?') + for pos in m.iterate(): + if pos == self.position or m.are_neighbors(pos, self.position): + m.set_terrain_at(pos, '.') self._stencil = m return self._stencil def get_visible_map(self): stencil = self.get_stencil() - size = self.world.map_.size - size_i = self.world.map_.size[0] * self.world.map_.size[1] - m = Map(size, ' '*size_i) - for i in range(size_i): - if stencil.terrain[i] == '.': - c = self.world.map_.terrain[i] - m.terrain = m.terrain[:i] + c + m.terrain[i+1:] + m = self.world.map_.new_from_shape(' ') + for pos in m.iterate(): + if stencil.get_terrain_at(pos) == '.': + m.set_terrain_at(pos, self.world.map_.get_terrain_at(pos)) return m def get_visible_things(self): stencil = self.get_stencil() visible_things = [] for thing in self.world.things: - width = self.world.map_.size[1] - pos_i = thing.position[0] * width + thing.position[1] - if stencil.terrain[pos_i] == '.': + if stencil.get_terrain_at(thing.position) == '.': visible_things += [thing] return visible_things @@ -274,9 +299,10 @@ class Game(game_common.CommonCommandsMixin): def cmd_MOVE(self, direction): """Set player task to 'move' with direction arg, finish player turn.""" import parser - if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: - raise parser.ArgError('Move argument must be one of: ' - 'UP, DOWN, RIGHT, LEFT') + legal_directions = self.world.map_.get_directions() + if direction not in legal_directions: + raise parser.ArgError('Move argument must be one of: ' + + ', '.join(legal_directions)) self.world.get_player().set_task('move', direction=direction) self.proceed() cmd_MOVE.argtypes = 'string'