From: Christian Heller Date: Mon, 3 Dec 2018 20:52:06 +0000 (+0100) Subject: Refactoring. X-Git-Url: https://plomlompom.com/repos/todos?a=commitdiff_plain;h=877b51134a2ce2e808e9403194d05b88b1b3b801;p=plomrogue2-experiments Refactoring. --- diff --git a/server.py b/server.py index 35bd9bc..22cd7ec 100755 --- a/server.py +++ b/server.py @@ -85,14 +85,43 @@ class IO_Handler(socketserver.BaseRequestHandler): self.request.close() +def move_pos(direction, pos_yx): + if direction == 'UP': + pos_yx[0] -= 1 + elif direction == 'DOWN': + pos_yx[0] += 1 + elif direction == 'RIGHT': + pos_yx[1] += 1 + elif direction == 'LEFT': + pos_yx[1] -= 1 + + class Task: - def __init__(self, name, args=(), kwargs={}): + def __init__(self, thing, name, args=(), kwargs={}): self.name = name + self.thing = thing self.args = args self.kwargs = kwargs self.todo = 1 + def check(self): + if self.name == 'move': + if len(self.args) > 0: + direction = self.args[0] + else: + direction = self.kwargs['direction'] + test_pos = self.thing.position[:] + move_pos(direction, test_pos) + if test_pos[0] < 0 or test_pos[1] < 0 or \ + test_pos[0] >= self.thing.world.map_size[0] or \ + test_pos[1] >= self.thing.world.map_size[1]: + raise GameError('would move outside map bounds') + pos_i = test_pos[0] * self.thing.world.map_size[1] + test_pos[1] + map_tile = self.thing.world.map_[pos_i] + if map_tile != '.': + raise GameError('would move into illegal terrain') + class Thing: @@ -100,23 +129,13 @@ class Thing: self.world = world self.type_ = type_ self.position = position - self.task = Task('wait') - - def _move_pos(self, direction, pos_yx): - if direction == 'UP': - pos_yx[0] -= 1 - elif direction == 'DOWN': - pos_yx[0] += 1 - elif direction == 'RIGHT': - pos_yx[1] += 1 - elif direction == 'LEFT': - pos_yx[1] -= 1 + self.task = Task(self, 'wait') def task_wait(self): pass def task_move(self, direction): - self._move_pos(direction, self.position) + move_pos(direction, self.position) def decide_task(self): if self.position[1] > 1: @@ -126,26 +145,9 @@ class Thing: else: self.set_task('wait') - def check_task(self, task, *args, **kwargs): - if task == 'move': - if len(args) > 0: - direction = args[0] - else: - direction = kwargs['direction'] - test_pos = self.position[:] - self._move_pos(direction, test_pos) - if test_pos[0] < 0 or test_pos[1] < 0 or \ - test_pos[0] >= self.world.map_size[0] or \ - test_pos[1] >= self.world.map_size[1]: - raise GameError('would move outside map bounds') - pos_i = test_pos[0] * self.world.map_size[1] + test_pos[1] - map_tile = self.world.map_[pos_i] - if map_tile != '.': - raise GameError('would move into illegal terrain') - def set_task(self, task, *args, **kwargs): - self.check_task(task, *args, **kwargs) - self.task = Task(task, args, kwargs) + self.task = Task(self, task, args, kwargs) + self.task.check() def proceed(self, is_AI=True): """Further the thing in its tasks.