1 from plomrogue.tasks import Task_WAIT, Task_MOVE
2 from plomrogue.errors import GameError
3 from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.things import Thing, ThingPlayer
7 from plomrogue.mapping import YX, MapGeometrySquare, Map
18 def get_thing(self, id_, create_unfound):
19 # No default for create_unfound because every call to get_thing
20 # should be accompanied by serious consideration whether to use it.
21 for thing in self.things:
25 t = self.thing_type(self, id_)
34 def __init__(self, *args, **kwargs):
35 super().__init__(*args, **kwargs)
37 self.io = GameIO(self)
38 self.tasks = {'WAIT': Task_WAIT,
40 self.map_geometry = MapGeometrySquare(YX(24, 40))
41 self.commands = {'QUERY': cmd_QUERY,
44 self.thing_type = Thing
45 self.thing_types = {'player': ThingPlayer}
47 self.map = Map(self.map_geometry.size)
49 def get_string_options(self, string_option_type):
50 if string_option_type == 'direction':
51 return self.map_geometry.get_directions()
54 def send_gamestate(self, connection_id=None):
55 """Send out game state data relevant to clients."""
57 def send_thing(thing):
58 self.io.send('THING_POS %s %s' % (thing.id_, t.position))
60 self.io.send('TURN ' + str(self.turn))
63 self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
64 self.io.send('GAME_STATE_COMPLETE')
68 for connection_id in self.sessions:
69 if not connection_id in self.io.server.clients:
70 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
72 to_delete += [connection_id]
73 for connection_id in to_delete:
74 del self.sessions[connection_id]
76 for t in [t for t in self.things]:
80 except GameError as e:
81 for connection_id in [c_id for c_id in self.sessions
82 if self.sessions[c_id] == t.id_]:
83 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
89 def get_command(self, command_name):
91 def partial_with_attrs(f, *args, **kwargs):
92 from functools import partial
93 p = partial(f, *args, **kwargs)
94 p.__dict__.update(f.__dict__)
97 def cmd_TASK_colon(task_name, game, *args, connection_id):
98 if connection_id not in game.sessions:
99 raise GameError('Not registered as player.')
100 t = game.get_thing(game.sessions[connection_id], create_unfound=False)
101 t.set_next_task(task_name, args)
103 def task_prefixed(command_name, task_prefix, task_command):
104 if command_name.startswith(task_prefix):
105 task_name = command_name[len(task_prefix):]
106 if task_name in self.tasks:
107 f = partial_with_attrs(task_command, task_name, self)
108 task = self.tasks[task_name]
109 f.argtypes = task.argtypes
113 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
116 if command_name in self.commands:
117 f = partial_with_attrs(self.commands[command_name], self)
121 def new_thing_id(self):
122 if len(self.things) == 0:
124 # DANGEROUS – if anywhere we append a thing to the list of lower
125 # ID than the highest-value ID, this might lead to re-using an
126 # already active ID. This condition /should/ not be fulfilled
127 # anywhere in the code, but if it does, trouble here is one of
128 # the more obvious indicators that it does – that's why there's
129 # no safeguard here against this.
130 return self.things[-1].id_ + 1