- largest_audible_distance = 20
- things = [t for t in game.things if t.type_ != 'Player']
- dijkstra_map = DijkstraMap(things, game.maps, speaker.position,
- largest_audible_distance, game.get_map)
- for c_id in game.sessions:
- listener = game.get_player(c_id)
- target_yx = dijkstra_map.target_yx(*listener.position, True)
- if not target_yx:
- continue
- listener_distance = dijkstra_map[target_yx]
- if listener_distance > largest_audible_distance:
- continue
- volume = 1 / max(1, listener_distance)
- lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
- lowered_nick = lower_msg_by_volume(speaker.name, volume,
- largest_audible_distance)
- game.io.send('CHAT ' +
- quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
- lowered_msg)),
- c_id)