t = game.thing_types['Player'](game)
t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
game.things += [t] # TODO refactor into Thing.__init__?
t = game.thing_types['Player'](game)
t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
game.things += [t] # TODO refactor into Thing.__init__?