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Start with energy 50, don't force dancing up to that value.
[plomrogue2]
/
plomrogue
/
things.py
diff --git
a/plomrogue/things.py
b/plomrogue/things.py
index dbec52f57a329b826d1300642b08c378e3973165..1d9a4d021cc50425ae680584db3a570557fb1aa4 100644
(file)
--- a/
plomrogue/things.py
+++ b/
plomrogue/things.py
@@
-28,6
+28,7
@@
class Thing(ThingBase):
commandable = False
cookable = False
carried = False
commandable = False
cookable = False
carried = False
+ consumable = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@
-208,6
+209,7
@@
class Thing_Psychedelic(Thing):
symbol_hint = 'P'
portable = True
cookable = True
symbol_hint = 'P'
portable = True
cookable = True
+ consumable = True
@@
-224,6
+226,7
@@
class Thing_Bottle(Thing):
thing_char = '~'
spinnable = True
cookable = True
thing_char = '~'
spinnable = True
cookable = True
+ consumable = True
def empty(self):
self.thing_char = '_'
def empty(self):
self.thing_char = '_'
@@
-435,9
+438,24
@@
class Thing_BottleDeposit(Thing):
+class Thing_Stimulant(Thing):
+ symbol_hint = 'e'
+ cookable = True
+ portable = True
+ consumable = True
+
+
+
+class Thing_StimulantSpawner(ThingSpawner):
+ symbol_hint = 'e'
+ child_type = 'Stimulant'
+
+
+
class Thing_Cookie(Thing):
symbol_hint = 'c'
portable = True
class Thing_Cookie(Thing):
symbol_hint = 'c'
portable = True
+ consumable = True
def __init__(self, *args, **kwargs):
import string
def __init__(self, *args, **kwargs):
import string
@@
-479,7
+497,7
@@
class Thing_CrateSpawner(ThingSpawner):
class ThingAnimate(Thing):
class ThingAnimate(Thing):
- energy = 0
+ energy =
5
0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@@
-675,10
+693,10
@@
class Thing_Player(ThingAnimate):
if random.random() > 0.9:
self.energy -= 1
self.game.changed = True
if random.random() > 0.9:
self.energy -= 1
self.game.changed = True
- if 1000000 * random.random() < self.energy:
+ if 1000000 * random.random() < self.energy
- 50
:
self.send_msg('CHAT "Your body tries to '
'dance off its energy surplus."')
self.send_msg('CHAT "Your body tries to '
'dance off its energy surplus."')
- self.dancing = 50
+ self.dancing
+
= 50
self.game.changed = True
def send_msg(self, msg):
self.game.changed = True
def send_msg(self, msg):