- const player = game.things[game.player_id];
- if (mode_name == 'command_thing' && (!player.carrying || !player.carrying.commandable)) {
- this.log_msg('? not carrying anything commandable');
- terminal.blink_screen();
- this.switch_mode('play');
- return;
+ if (mode_name == 'command_thing' && (!game.player.carrying
+ || !game.player.carrying.commandable)) {
+ return fail('not carrying anything commandable', 'play');