+ const player = game.things[game.player_id];
+ if (mode_name == 'command_thing' && (!player.carrying || !player.carrying.commandable)) {
+ this.log_msg('? not carrying anything commandable');
+ terminal.blink_screen();
+ this.switch_mode('play');
+ return;
+ };
+ if (mode_name == 'drop_thing' && (!player.carrying)) {
+ this.log_msg('? not carrying anything droppable');
+ terminal.blink_screen();
+ this.switch_mode('play');
+ return;
+ }