if self.mode and self.mode.name == 'control_tile_draw':
self.log_msg('@ finished tile protection drawing.')
self.tile_draw = False
if mode_name == 'command_thing' and\
(not self.game.player.carrying or
not self.game.player.carrying.commandable):
if self.mode and self.mode.name == 'control_tile_draw':
self.log_msg('@ finished tile protection drawing.')
self.tile_draw = False
if mode_name == 'command_thing' and\
(not self.game.player.carrying or
not self.game.player.carrying.commandable):