+ if (this.map_mode == 'annotations') {
+ for (const coordinate of explorer.info_hints) {
+ map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ }
+ } else if (this.map_mode == 'terrain') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ map_lines_split[coordinate[0]][coordinate[1]] = 'P ';
+ }