def cmd_THING_POS(game, i, yx):
t = game.world.get_thing(i)
- t.position = list(yx)
+ t.position = tuple(yx)
cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
+def cmd_THING_INVENTORY(game, id_, ids):
+ t = game.world.get_thing(id_)
+ t.inventory = ids # TODO: test whether valid IDs
+cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
+
def cmd_TERRAIN_LINE(game, y, terrain_line):
game.world.map_.set_line(y, terrain_line)
cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
cmd_TURN.argtypes = 'int:nonneg'
def cmd_SWITCH_PLAYER(game):
- player = game.world.get_player()
- player.set_task('WAIT')
+ game.world.player.set_task('WAIT')
thing_ids = [t.id_ for t in game.world.things]
- player_index = thing_ids.index(player.id_)
+ player_index = thing_ids.index(game.world.player.id_)
if player_index == len(thing_ids) - 1:
game.world.player_id = thing_ids[0]
else:
write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
write(f, 'THING_POS %s %s' % (thing.id_,
stringify_yx(thing.position)))
+ if len(thing.inventory) > 0:
+ write(f, 'THING_INVENTORY %s %s' %
+ (thing.id_,','.join([str(i) for i in thing.inventory])))
+ else:
+ write(f, 'THING_INVENTORY %s ,' % thing.id_)
if hasattr(thing, 'task'):
task = thing.task
if task is not None: