from plomrogue.things import ThingBase
from plomrogue.misc import quote
-# TODO: fix screen refreshes on intermediary map results
-
def cmd_TURN(game, n):
game.turn = n
game.things = []
stdscr.addstr(1, self.window_width, 'MODE: ' + self.mode.name)
def draw_map():
+ player = self.game.get_thing(self.game.player_id, False)
+ if not player:
+ # catches race conditions where game.things still empty
+ return
map_lines_split = []
for y in range(self.game.map_size.y):
start = self.game.map_size.x * y
int(self.game.map_size.x / 2))
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
- center = map_center
+ center = player
if self.mode.shows_info:
center = self.explorer
- else:
- player = self.game.get_thing(self.game.player_id, False)
- if player:
- center = player.position
offset = center - window_center
term_y = max(0, -offset.y)
term_x = max(0, -offset.x)
self.input_ = self.input_[:max_length]
elif self.mode == self.mode_login and key == '\n':
self.socket.send('LOGIN ' + quote(self.input_))
+ self.input_ = ""
elif self.mode == self.mode_chat and key == '\n':
# TODO: query, nick, help, reconnect, unknown command
- if self.input_ == ':p':
- self.switch_mode('play')
- elif self.input_ == ':?':
- self.switch_mode('study')
+ if self.input_[0] == ':':
+ if self.input_ in {':p', ':play'}:
+ self.switch_mode('play')
+ elif self.input_ in {':?', ':study'}:
+ self.switch_mode('study')
+ elif self.input_.startswith(':nick'):
+ tokens = self.input_.split(maxsplit=1)
+ if len(tokens) == 2:
+ self.socket.send('LOGIN ' + quote(tokens[1]))
+ else:
+ self.log_msg('? need login name')
+ elif self.input_.startswith(':msg'):
+ tokens = self.input_.split(maxsplit=2)
+ if len(tokens) == 3:
+ self.socket.send('QUERY %s %s' % (quote(tokens[1]),
+ quote(tokens[2])))
+ else:
+ self.log_msg('? need message target and message')
+ else:
+ self.log_msg('? unknown command')
else:
self.socket.send('ALL ' + quote(self.input_))
- self.input_ = ""
+ self.input_ = ""
elif self.mode == self.mode_annotate and key == '\n':
if (self.input_ == ''):
self.input_ = ' '