self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
+ self.map_control = Map(self.map_geometry.size)
+ self.map_control_passwords = {}
self.annotations = {}
self.portals = {}
if os.path.exists(self.io.save_file):
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
self.io.handle_input(line, god_mode=True)
+ def can_do_tile_with_pw(self, yx, pw):
+ tile_class = self.map_control[yx]
+ if tile_class in self.map_control_passwords:
+ tile_pw = self.map_control_passwords[tile_class]
+ if pw != tile_pw:
+ return False
+ return True
+
def get_string_options(self, string_option_type):
import string
if string_option_type == 'direction':
def send_gamestate(self, connection_id=None):
"""Send out game state data relevant to clients."""
- def send_thing(thing):
- self.io.send('THING_POS %s %s' % (thing.id_, t.position))
- if hasattr(thing, 'nickname'):
- self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
-
self.io.send('TURN ' + str(self.turn))
- for t in self.things:
- send_thing(t)
- self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
- self.map_geometry.size, quote(self.map.terrain)))
- for yx in self.portals:
- self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
+ for c_id in self.sessions:
+ player = self.get_thing(self.sessions[c_id], create_unfound = False)
+ visible_terrain = player.fov_stencil_map(self.map)
+ self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
+ self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
+ self.map_geometry.size,
+ quote(visible_terrain)), c_id)
+ visible_control = player.fov_stencil_map(self.map_control)
+ self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
+ for t in [t for t in self.things
+ if player.fov_stencil[t.position] == '.']:
+ self.io.send('THING_POS %s %s' % (t.id_, t.position), c_id)
+ if hasattr(t, 'nickname'):
+ self.io.send('THING_NAME %s %s' % (t.id_,
+ quote(t.nickname)), c_id)
+ for yx in [yx for yx in self.portals
+ if player.fov_stencil[yx] == '.']:
+ self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id)
self.io.send('GAME_STATE_COMPLETE')
def run_tick(self):
for y, line in self.map.lines():
write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
for yx in self.annotations:
- write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+ write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
for yx in self.portals:
- write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
+ write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx])))
+ for y, line in self.map_control.lines():
+ write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
+ for tile_class in self.map_control_passwords:
+ write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
+ self.map_control_passwords[tile_class]))
def new_world(self, map_geometry):
self.map_geometry = map_geometry
self.map = Map(self.map_geometry.size)
+ self.map_control = Map(self.map_geometry.size)
self.annotations = {}