else:
self.terrain[pos_i] = c
+ def __iter__(self):
+ """Iterate over YX position coordinates."""
+ for y in range(self.size.y):
+ for x in range(self.size.x):
+ yield YX(y, x)
+
@property
def size_i(self):
return self.size.y * self.size.x
class FovMap(Map):
+ # FIXME: player visibility asymmetrical (A can see B when B can't see A)
def __init__(self, source_map, center):
self.source_map = source_map