symbol_hint = 'B'
portable = True
full = True
+ thing_char = '~'
+
+ def empty(self):
+ self.thing_char = '_'
+ self.full = False
symbol_hint = 'R'
commandable = True
portable = True
- playlist = []
repeat = True
next_song_start = datetime.datetime.now()
playlist_index = 0
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.next_song_start = datetime.datetime.now()
+ self.playlist = []
def proceed(self):
if (not self.playing) or len(self.playlist) == 0:
+class Thing_BottleDeposit(Thing):
+ bottle_counter = 0
+ symbol_hint = 'O'
+
+ def proceed(self):
+ if self.bottle_counter >= 3:
+ self.bottle_counter = 0
+ t = self.game.thing_types['MusicPlayer'](self.game,
+ position=self.position)
+ self.game.things += [t]
+ self.sound('BOTTLE DEPOSITOR',
+ 'here is a gift as a reward for ecological consciousness –'
+ 'use "command thing" on it to learn more!')
+ self.game.changed = True
+
+ def accept(self):
+ self.bottle_counter += 1
+ self.sound('BOTTLE DEPOSITOR',
+ 'thanks for this empty bottle – deposit %s more for a gift!' %
+ (3 - self.bottle_counter))
+
+
+
+
class ThingAnimate(Thing):
blocking = True
drunk = 0
if self.game.sessions[c_id]['thing_id'] == self.id_:
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
+ break
self.game.changed = True
self._fov = None
if self.task is None:
self.game.changed = True
self.task = self.get_next_task()
+ def prepare_multiprocessible_fov_stencil(self):
+ fov_map_class = self.game.map_geometry.fov_map_class
+ fov_radius = 3 if self.drunk > 0 else 12
+ self._fov = fov_map_class(self.game.things, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+
+ def multiprocessible_fov_stencil(self):
+ self._fov.init_terrain()
+
@property
def fov_stencil(self):
if self._fov:
return self._fov
- fov_map_class = self.game.map_geometry.fov_map_class
- self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
- 12, self.game.get_map)
+ # due to the pre-multiprocessing in game.send_gamestate,
+ # the following should actually never be called
+ self.prepare_multiprocessible_fov_stencil()
+ self.multiprocessible_fov_stencil()
return self._fov
+ def fov_stencil_make(self):
+ self._fov.make()
+
def fov_test(self, big_yx, little_yx):
test_position = self.fov_stencil.target_yx(big_yx, little_yx)
if self.fov_stencil.inside(test_position):