</style>
</head><body>
<div>
-terminal rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
-terminal columns: <input id="n_cols" type="number" step=4 min=20 value=80 />
+terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
+terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
</div>
<pre id="terminal" style="display: inline-block;"></pre>
<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
<div>
<h3>for mouse players</h3>
<table style="float: left">
-<tr><td><button id="move_upleft">up-left</button></td><td><button id="move_up">up</button></td><td><button id="move_upright">up-right</button></td></tr>
-<tr><td><button id="move_left">left</button></td><td>MOVE</td><td><button id="move_right">right</button></td></tr>
-<tr><td><button id="move_downleft">down-left</button></td><td><button id="move_down">down</button></td><td><button id="move_downright">down-right</button></td></tr>
+ <tr>
+ <td style="text-align: right"><button id="move_upleft">up-left</button></td>
+ <td style="text-align: center"><button id="move_up">up</button></td>
+ <td><button id="move_upright">up-right</button></td>
+ </tr>
+ <tr>
+ <td style="text-align: right;"><button id="move_left">left</button></td>
+ <td stlye="text-align: center;">move</td>
+ <td><button id="move_right">right</button></td>
+ </tr>
+ <tr>
+ <td><button id="move_downleft">down-left</button></td>
+ <td style="text-align: center"><button id="move_down">down</button></td>
+ <td><button id="move_downright">down-right</button></td>
+ </tr>
+</table>
+<table>
+ <tr>
+ <td><button id="help">help</button></td>
+ </tr>
+ <tr>
+ <td><button id="switch_to_chat">chat mode</button><br /></td>
+ </tr>
+ <td><button id="switch_to_study">study mode</button></td>
+ <td><button id="toggle_map_mode">toggle terrain/annotations/control view</button>
+ <tr>
+ <td><button id="switch_to_play">play mode</button></td>
+ <td>
+ <table>
+ <tr>
+ <td><button id="take_thing">take thing</button></td>
+ <td><button id="switch_to_edit">change tile</button></td>
+ <td><button id="switch_to_admin">become admin</button></td>
+ </tr>
+ <tr>
+ <td><button id="drop_thing">drop thing</button></td>
+ <td><button id="switch_to_password">change tile editing password</button></td>
+ <td><button id="switch_to_control_pw_type">change tile control password</button></td>
+ </tr>
+ <tr>
+ <td><button id="flatten">flatten surroundings</button></td>
+ <td><button id="switch_to_annotate">annotate tile</button></td>
+ <td><button id="switch_to_control_tile_type">change tiles control</button></td>
+ </tr>
+ <tr>
+ <td><button id="teleport">teleport</button></td>
+ <td><button id="switch_to_portal">edit portal link</button></td>
+ </tr>
+ </table>
+ </td>
+ </tr>
</table>
-<div>
-<button id="help">help</button>
-<button id="switch_to_play">play mode</button>
-<button id="switch_to_study">study mode</button>
-<button id="switch_to_chat">chat mode</button><br />
-<button id="take_thing">take thing</button>
-<button id="drop_thing">drop thing</button>
-<button id="flatten">flatten surroundings</button>
-<button id="switch_to_edit">change tile</button><br />
-<button id="switch_to_password">change tile editing password</button>
-<button id="switch_to_annotate">annotate tile</button>
-<button id="switch_to_portal">edit portal link</button>
-<button id="toggle_map_mode">toggle terrain/control view</button>
-</div>
<h3>edit keybindings</h3> (see <a href="https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values">here</a> for non-obvious available values):<br />
<ul>
<li>move up (square grid): <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)
<li>move left (hex grid): <input id="key_hex_move_left" type="text" value="a" />
<li>help: <input id="key_help" type="text" value="h" />
<li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
+<li>teleport: <input id="key_teleport" type="text" value="p" />
<li>take thing under player: <input id="key_take_thing" type="text" value="z" />
<li>drop carried thing: <input id="key_drop_thing" type="text" value="u" />
-<li>switch to chat mode: <input id="key_switch_to_chat" type="text" value="t" />
-<li>switch to play mode: <input id="key_switch_to_play" type="text" value="p" />
-<li>switch to study mode: <input id="key_switch_to_study" type="text" value="?" />
-<li>edit tile (from play mode): <input id="key_switch_to_edit" type="text" value="m" />
-<li>enter tile password (from play mode): <input id="key_switch_to_password" type="text" value="P" />
-<li>annotate tile (from play mode): <input id="key_switch_to_annotate" type="text" value="M" />
-<li>annotate portal (from play mode): <input id="key_switch_to_portal" type="text" value="T" />
-<li>toggle terrain/control view (from study mode): <input id="key_toggle_map_mode" type="text" value="M" />
+<li><input id="key_switch_to_chat" type="text" value="t" />
+<li><input id="key_switch_to_play" type="text" value="p" />
+<li><input id="key_switch_to_study" type="text" value="?" />
+<li><input id="key_switch_to_edit" type="text" value="m" />
+<li><input id="key_switch_to_password" type="text" value="P" />
+<li><input id="key_switch_to_admin" type="text" value="A" />
+<li><input id="key_switch_to_control_pw_type" type="text" value="C" />
+<li><input id="key_switch_to_control_tile_type" type="text" value="Q" />
+<li><input id="key_switch_to_annotate" type="text" value="M" />
+<li><input id="key_switch_to_portal" type="text" value="T" />
+<li>toggle terrain/annotations/control view: <input id="key_toggle_map_mode" type="text" value="M" />
</ul>
</div>
<script>
"use strict";
let websocket_location = "wss://plomlompom.com/rogue_chat/";
+//let websocket_location = "ws://localhost:8000/";
+
+let mode_helps = {
+ 'play': {
+ 'short': 'play',
+ 'long': 'This mode allows you to interact with the map.'
+ },
+ 'study': {
+ 'short': 'study',
+ 'long': 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.'},
+ 'edit': {
+ 'short': 'terrain edit',
+ 'long': 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
+ },
+ 'control_pw_type': {
+ 'short': 'change tiles control password',
+ 'long': 'This mode is the first of two steps to change the password for a tile control character. First enter the tile control character for which you want to change the password!'
+ },
+ 'control_pw_pw': {
+ 'short': 'change tiles control password',
+ 'long': 'This mode is the second of two steps to change the password for a tile control character. Enter the new password for the tile control character you chose.'
+ },
+ 'control_tile_type': {
+ 'short': 'change tiles control',
+ 'long': 'This mode is the first of two steps to change tile control areas on the map. First enter the tile control character you want to write.'
+ },
+ 'control_tile_draw': {
+ 'short': 'change tiles control',
+ 'long': 'This mode is the second of two steps to change tile control areas on the map. Move cursor around the map to draw selected tile control character'
+ },
+ 'annotate': {
+ 'short': 'annotate tile',
+ 'long': 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.'
+ },
+ 'portal': {
+ 'short': 'edit portal',
+ 'long': 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.'
+ },
+ 'chat': {
+ 'short': 'chat',
+ 'long': 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players โ but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:'
+ },
+ 'login': {
+ 'short': 'login',
+ 'long': 'Pick your player name.'
+ },
+ 'waiting_for_server': {
+ 'short': 'waiting for server response',
+ 'long': 'Waiting for a server response.'
+ },
+ 'post_login_wait': {
+ 'short': 'waiting for server response',
+ 'long': 'Waiting for a server response.'
+ },
+ 'password': {
+ 'short': 'map edit password',
+ 'long': 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.'
+ },
+ 'admin': {
+ 'short': 'become admin',
+ 'long': 'This mode allows you to become admin if you know an admin password.'
+ }
+}
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
let key_selectors = document.querySelectorAll('[id^="key_"]');
+for (const key_switch_selector of document.querySelectorAll('[id^="key_switch_to_"]')) {
+ const action = key_switch_selector.id.slice("key_switch_to_".length);
+ key_switch_selector.parentNode.prepend(mode_helps[action].short + ': ');
+}
+
function restore_selector_value(selector) {
let stored_selection = window.localStorage.getItem(selector.id);
if (stored_selection) {
}, 100);
},
refresh: function() {
- let pre_string = '';
+ function escapeHTML(str) {
+ return str.
+ replace(/&/g, '&').
+ replace(/</g, '<').
+ replace(/>/g, '>').
+ replace(/'/g, ''').
+ replace(/"/g, '"');
+ };
+ let pre_content = '';
for (let y = 0; y < this.rows; y++) {
let line = this.content[y].join('');
- pre_string += line + '\n';
+ let chunks = [];
+ if (y in tui.links) {
+ let start_x = 0;
+ for (let span of tui.links[y]) {
+ chunks.push(escapeHTML(line.slice(start_x, span[0])));
+ chunks.push('<a href="');
+ chunks.push(escapeHTML(span[2]));
+ chunks.push('">');
+ chunks.push(escapeHTML(line.slice(span[0], span[1])));
+ chunks.push('</a>');
+ start_x = span[1];
+ }
+ chunks.push(escapeHTML(line.slice(start_x)));
+ } else {
+ chunks = [escapeHTML(line)];
+ }
+ for (const chunk of chunks) {
+ pre_content += chunk;
+ }
+ pre_content += '\n';
}
- this.pre_el.textContent = pre_string;
+ this.pre_el.innerHTML = pre_content;
},
write: function(start_y, start_x, msg) {
for (let x = start_x, i = 0; x < this.cols && i < msg.length; x++, i++) {
let parser = {
tokenize: function(str) {
- let token_ends = [];
let tokens = [];
let token = ''
let quoted = false;
quoted = true
} else if (c === ' ') {
if (token.length > 0) {
- token_ends.push(i);
tokens.push(token);
token = '';
}
if (token.length > 0) {
tokens.push(token);
}
- let token_starts = [];
- for (let i = 0; i < token_ends.length; i++) {
- token_starts.push(token_ends[i] - tokens[i].length);
- };
- return [tokens, token_starts];
+ return tokens;
},
parse_yx: function(position_string) {
let coordinate_strings = position_string.split(',')
server.send(['TERRAINS']);
server.send(['THING_TYPES']);
tui.log_msg("@ server connected! :)");
- tui.switch_mode(mode_login);
+ tui.switch_mode('login');
};
this.websocket.onclose = function(event) {
server.connected = false;
- tui.switch_mode(mode_waiting_for_server);
+ tui.switch_mode('waiting_for_server');
tui.log_msg("@ server disconnected :(");
};
this.websocket.onmessage = this.handle_event;
this.websocket.send(unparser.untokenize(tokens));
},
handle_event: function(event) {
- let tokens = parser.tokenize(event.data)[0];
+ let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.turn_complete = false;
+ explorer.empty_info_db();
game.things = {};
game.portals = {};
game.turn = parseInt(tokens[1]);
t.player_char = tokens[2];
};
} else if (tokens[0] === 'TASKS') {
- game.tasks = tokens[1].split(',')
+ game.tasks = tokens[1].split(',');
+ tui.mode_edit.legal = game.tasks.includes('WRITE');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'TERRAIN') {
game.map_control = tokens[1]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
game.turn_complete = true;
- explorer.empty_info_db();
- if (tui.mode == mode_post_login_wait) {
- tui.switch_mode(mode_play);
- } else if (tui.mode == mode_study) {
+ if (tui.mode.name == 'post_login_wait') {
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'study') {
explorer.query_info();
}
- let t = game.get_thing(game.player_id);
- if (t.position in game.portals) {
- tui.teleport_target = game.portals[t.position];
- tui.switch_mode(mode_teleport);
- return;
- }
tui.full_refresh();
} else if (tokens[0] === 'CHAT') {
tui.log_msg('# ' + tokens[1], 1);
game.player_id = parseInt(tokens[1]);
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
- tui.switch_mode(mode_post_login_wait);
+ tui.switch_mode('post_login_wait');
} else if (tokens[0] === 'PORTAL') {
let position = parser.parse_yx(tokens[1]);
game.portals[position] = tokens[2];
+ } else if (tokens[0] === 'ANNOTATION_HINT') {
+ let position = parser.parse_yx(tokens[1]);
+ explorer.info_hints = explorer.info_hints.concat([position]);
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
explorer.update_info_db(position, tokens[2]);
+ tui.restore_input_values();
+ tui.full_refresh();
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('? unknown command');
} else if (tokens[0] === 'PLAY_ERROR') {
+ tui.log_msg('? ' + tokens[1]);
terminal.blink_screen();
} else if (tokens[0] === 'ARGUMENT_ERROR') {
tui.log_msg('? syntax error: ' + tokens[1]);
}
class Mode {
- constructor(name, help_intro, has_input_prompt=false, shows_info=false, is_intro=false) {
+ constructor(name, has_input_prompt=false, shows_info=false,
+ is_intro=false, is_single_char_entry=false) {
this.name = name;
+ this.short_desc = mode_helps[name].short;
+ this.available_modes = [];
this.has_input_prompt = has_input_prompt;
this.shows_info= shows_info;
this.is_intro = is_intro;
- this.help_intro = help_intro;
+ this.help_intro = mode_helps[name].long;
+ this.is_single_char_entry = is_single_char_entry;
+ this.legal = true;
+ }
+ *iter_available_modes() {
+ for (let mode_name of this.available_modes) {
+ let mode = tui['mode_' + mode_name];
+ if (!mode.legal) {
+ continue;
+ }
+ let key = tui.keys['switch_to_' + mode.name];
+ yield [mode, key]
+ }
+ }
+ list_available_modes() {
+ let msg = ''
+ if (this.available_modes.length > 0) {
+ msg += 'Other modes available from here:\n';
+ for (let [mode, key] of this.iter_available_modes()) {
+ msg += '[' + key + '] โ ' + mode.short_desc + '\n';
+ }
+ }
+ return msg;
+ }
+ mode_switch_on_key(key_event) {
+ for (let [mode, key] of this.iter_available_modes()) {
+ if (key_event.key == key) {
+ event.preventDefault();
+ tui.switch_mode(mode.name);
+ return true;
+ };
+ }
+ return false;
}
}
-let mode_waiting_for_server = new Mode('waiting_for_server', 'Waiting for a server response.', false, false, true);
-let mode_login = new Mode('login', 'Pick your player name.', true, false, true);
-let mode_post_login_wait = new Mode('waiting for game world', 'Waiting for a server response.', false, false, true);
-let mode_chat = new Mode('chat', 'This mode allows you to engage in chit-chat with other users. Any line you enter into the input prompt that does not start with a "/" will be sent out to nearby players โ but barriers and distance will reduce what they can read, so stand close to them to ensure they get your message. Lines that start with a "/" are used for commands like:', true, false);
- let mode_annotate = new Mode('annotate', 'This mode allows you to add/edit a comment on the tile you are currently standing on (provided your map editing password authorizes you so). Hit Return to leave.', true, true);
-let mode_play = new Mode('play', 'This mode allows you to interact with the map.', false, false);
-let mode_study = new Mode('study', 'This mode allows you to study the map and its tiles in detail. Move the question mark over a tile, and the right half of the screen will show detailed information on it.', false, true);
-let mode_edit = new Mode('edit', 'This mode allows you to change the map tile you currently stand on (if your map editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.', false, false);
-let mode_teleport = new Mode('teleport', 'Follow the instructions to re-connect and log-in to another server, or enter anything else to abort.', true);
-let mode_portal = new Mode('portal', 'This mode allows you to imprint/edit/remove a teleportation target on the ground you are currently standing on (provided your map editing password authorizes you so). Enter or edit a URL to imprint a teleportation target; enter emptiness to remove a pre-existing teleportation target. Hit Return to leave.', true, true);
-let mode_password = new Mode('password', 'This mode allows you to change the password that you send to authorize yourself for editing password-protected map tiles. Hit return to confirm and leave.', true, false, false);
-
let tui = {
- mode: mode_waiting_for_server,
+ links: {},
log: [],
input_prompt: '> ',
input_lines: [],
height_input: 1,
password: 'foo',
show_help: false,
+ mode_waiting_for_server: new Mode('waiting_for_server',
+ false, false, true),
+ mode_login: new Mode('login', true, false, true),
+ mode_post_login_wait: new Mode('post_login_wait'),
+ mode_chat: new Mode('chat', true),
+ mode_annotate: new Mode('annotate', true, true),
+ mode_play: new Mode('play'),
+ mode_study: new Mode('study', false, true),
+ mode_edit: new Mode('edit', false, false, false, true),
+ mode_control_pw_type: new Mode('control_pw_type',
+ false, false, false, true),
+ mode_portal: new Mode('portal', true, true),
+ mode_password: new Mode('password', true),
+ mode_admin: new Mode('admin', true),
+ mode_control_pw_pw: new Mode('control_pw_pw', true),
+ mode_control_tile_type: new Mode('control_tile_type',
+ false, false, false, true),
+ mode_control_tile_draw: new Mode('control_tile_draw'),
init: function() {
+ this.mode_play.available_modes = ["chat", "study", "edit",
+ "annotate", "portal",
+ "password", "admin",
+ "control_pw_type",
+ "control_tile_type"]
+ this.mode_study.available_modes = ["chat", "play"]
+ this.mode_control_tile_draw.available_modes = ["play"]
+ this.mode = this.mode_waiting_for_server;
this.inputEl = document.getElementById("input");
this.inputEl.focus();
this.recalc_input_lines();
for (let key_selector of key_selectors) {
this.keys[key_selector.id.slice(4)] = key_selector.value;
}
- this.movement_keys = {
- [this.keys.square_move_up]: 'UP',
- [this.keys.square_move_left]: 'LEFT',
- [this.keys.square_move_down]: 'DOWN',
- [this.keys.square_move_right]: 'RIGHT'
- };
- if (game.map_geometry == 'Hex') {
+ if (game.map_geometry == 'Square') {
+ this.movement_keys = {
+ [this.keys.square_move_up]: 'UP',
+ [this.keys.square_move_left]: 'LEFT',
+ [this.keys.square_move_down]: 'DOWN',
+ [this.keys.square_move_right]: 'RIGHT'
+ };
+ document.getElementById("move_upright").hidden = true;
+ document.getElementById("move_upleft").hidden = true;
+ document.getElementById("move_downright").hidden = true;
+ document.getElementById("move_downleft").hidden = true;
+ document.getElementById("move_up").hidden = false;
+ document.getElementById("move_down").hidden = false;
+ } else if (game.map_geometry == 'Hex') {
+ document.getElementById("move_upright").hidden = false;
+ document.getElementById("move_upleft").hidden = false;
+ document.getElementById("move_downright").hidden = false;
+ document.getElementById("move_downleft").hidden = false;
+ document.getElementById("move_up").hidden = true;
+ document.getElementById("move_down").hidden = true;
this.movement_keys = {
[this.keys.hex_move_upleft]: 'UPLEFT',
[this.keys.hex_move_upright]: 'UPRIGHT',
};
};
},
- switch_mode: function(mode) {
- this.show_help = false;
+ switch_mode: function(mode_name) {
+ this.inputEl.focus();
this.map_mode = 'terrain';
- if (mode.shows_info && game.player_id in game.things) {
- explorer.position = game.things[game.player_id].position;
+ this.mode = this['mode_' + mode_name];
+ if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
+ explorer.position = game.things[game.player_id].position;
+ if (this.mode.shows_info) {
+ explorer.query_info();
+ } else if (this.mode.name == 'control_tile_draw') {
+ explorer.send_tile_control_command();
+ this.map_mode = 'control';
+ }
}
- this.mode = mode;
this.empty_input();
this.restore_input_values();
- document.getElementById("take_thing").disabled = true;
- document.getElementById("drop_thing").disabled = true;
- document.getElementById("flatten").disabled = true;
- document.getElementById("toggle_map_mode").disabled = true;
- document.getElementById("switch_to_chat").disabled = true;
- document.getElementById("switch_to_play").disabled = true;
- document.getElementById("switch_to_study").disabled = true;
- document.getElementById("switch_to_edit").disabled = true;
- document.getElementById("switch_to_portal").disabled = true;
- document.getElementById("switch_to_annotate").disabled = true;
- document.getElementById("switch_to_password").disabled = true;
- document.getElementById("move_left").disabled = true;
- document.getElementById("move_upleft").disabled = true;
- document.getElementById("move_up").disabled = true;
- document.getElementById("move_upright").disabled = true;
- document.getElementById("move_downleft").disabled = true;
- document.getElementById("move_down").disabled = true;
- document.getElementById("move_downright").disabled = true;
- document.getElementById("move_right").disabled = true;
- if (mode == mode_play || mode == mode_study) {
- document.getElementById("move_left").disabled = false;
- document.getElementById("move_right").disabled = false;
- if (game.map_geometry == 'Hex') {
- document.getElementById("move_upleft").disabled = false;
- document.getElementById("move_upright").disabled = false;
- document.getElementById("move_downleft").disabled = false;
- document.getElementById("move_downright").disabled = false;
- } else {
- document.getElementById("move_up").disabled = false;
- document.getElementById("move_down").disabled = false;
+ for (let el of document.getElementsByTagName("button")) {
+ el.disabled = true;
+ }
+ document.getElementById("help").disabled = false;
+ if (this.mode.name == 'play' || this.mode.name == 'study' || this.mode.name == 'control_tile_draw') {
+ for (const move_key of document.querySelectorAll('[id^="move_"]')) {
+ move_key.disabled = false;
}
}
- if (!mode.is_intro && mode != mode_play) {
+ if (!this.mode.is_intro && this.mode.name != 'play') {
document.getElementById("switch_to_play").disabled = false;
}
- if (!mode.is_intro && mode != mode_study) {
+ if (!this.mode.is_intro && this.mode.name != 'study') {
document.getElementById("switch_to_study").disabled = false;
}
- if (!mode.is_intro && mode != mode_chat) {
+ if (!this.mode.is_intro && this.mode.name != 'chat') {
document.getElementById("switch_to_chat").disabled = false;
}
- if (mode == mode_login) {
+ if (this.mode.name == 'login') {
if (this.login_name) {
server.send(['LOGIN', this.login_name]);
} else {
this.log_msg("? need login name");
}
- } else if (mode == mode_play) {
+ } else if (this.mode.name == 'play') {
if (game.tasks.includes('PICK_UP')) {
document.getElementById("take_thing").disabled = false;
}
}
if (game.tasks.includes('MOVE')) {
}
+ document.getElementById("teleport").disabled = false;
document.getElementById("switch_to_annotate").disabled = false;
document.getElementById("switch_to_edit").disabled = false;
document.getElementById("switch_to_portal").disabled = false;
document.getElementById("switch_to_password").disabled = false;
- } else if (mode == mode_study) {
+ document.getElementById("switch_to_admin").disabled = false;
+ document.getElementById("switch_to_control_pw_type").disabled = false;
+ document.getElementById("switch_to_control_tile_type").disabled = false;
+ } else if (this.mode.name == 'study') {
document.getElementById("toggle_map_mode").disabled = false;
- } else if (mode == mode_edit) {
+ } else if (this.mode.is_single_char_entry) {
this.show_help = true;
- } else if (mode == mode_teleport) {
- tui.log_msg("@ May teleport to: " + tui.teleport_target);
- tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
+ } else if (this.mode.name == 'admin') {
+ this.log_msg('@ enter admin password:')
+ } else if (this.mode.name == 'control_pw_pw') {
+ this.log_msg('@ enter tile control password for "' + this.tile_control_char + '":');
+ } else if (this.mode.name == 'control_pw_pw') {
+ this.log_msg('@ enter tile control password for "' + this.tile_control_char + '":');
}
this.full_refresh();
},
+ offset_links: function(offset, links) {
+ for (let y in links) {
+ let real_y = offset[0] + parseInt(y);
+ if (!this.links[real_y]) {
+ this.links[real_y] = [];
+ }
+ for (let link of links[y]) {
+ const offset_link = [link[0] + offset[1], link[1] + offset[1], link[2]];
+ this.links[real_y].push(offset_link);
+ }
+ }
+ },
restore_input_values: function() {
- if (this.mode == mode_annotate && explorer.position in explorer.info_db) {
+ if (this.mode.name == 'annotate' && explorer.position in explorer.info_db) {
let info = explorer.info_db[explorer.position];
if (info != "(none)") {
this.inputEl.value = info;
this.recalc_input_lines();
}
- } else if (this.mode == mode_portal && explorer.position in game.portals) {
+ } else if (this.mode.name == 'portal' && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
this.inputEl.value = portal;
this.recalc_input_lines();
- } else if (this.mode == mode_password) {
+ } else if (this.mode.name == 'password') {
this.inputEl.value = this.password;
this.recalc_input_lines();
}
}
},
recalc_input_lines: function() {
- this.input_lines = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
+ let _ = null;
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
this.height_input = this.input_lines.length;
},
msg_into_lines_of_width: function(msg, width) {
- let chunk = "";
- let lines = [];
- for (let i = 0, x = 0; i < msg.length; i++, x++) {
- if (x >= width || msg[i] == "\n") {
- lines.push(chunk);
- chunk = "";
- x = 0;
+ function push_inner_link(y, end_x) {
+ if (!inner_links[y]) {
+ inner_links[y] = [];
+ };
+ inner_links[y].push([url_start_x, end_x, url]);
};
- if (msg[i] != "\n") {
- chunk += msg[i];
+ const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
+ let link_data = {};
+ let url_ends = [];
+ for (const match of matches) {
+ const url = match[0];
+ const url_start = match.index;
+ const url_end = match.index + match[0].length;
+ link_data[url_start] = url;
+ url_ends.push(url_end);
}
- }
- lines.push(chunk);
- return lines;
+ let url_start_x = 0;
+ let url = '';
+ let inner_links = {};
+ let in_link = false;
+ let chunk = "";
+ let lines = [];
+ for (let i = 0, x = 0, y = 0; i < msg.length; i++, x++) {
+ if (x >= width || msg[i] == "\n") {
+ if (in_link) {
+ push_inner_link(y, chunk.length);
+ url_start_x = 0;
+ };
+ lines.push(chunk);
+ chunk = "";
+ x = 0;
+ if (msg[i] == "\n") {
+ x -= 1;
+ };
+ y += 1;
+ };
+ if (msg[i] != "\n") {
+ chunk += msg[i];
+ };
+ if (i in link_data) {
+ url_start_x = x;
+ url = link_data[i];
+ in_link = true;
+ } else if (url_ends.includes(i)) {
+ push_inner_link(y, x);
+ in_link = false;
+ }
+ }
+ lines.push(chunk);
+ if (in_link) {
+ push_inner_link(lines.length - 1, chunk.length);
+ }
+ return [lines, inner_links];
},
log_msg: function(msg) {
this.log.push(msg);
line.push(map_content[i] + ' ');
};
map_lines_split.push(line);
- if (this.map_mode == 'terrain') {
+ if (this.map_mode == 'annotations') {
+ for (const coordinate of explorer.info_hints) {
+ map_lines_split[coordinate[0]][coordinate[1]] = 'A ';
+ }
+ } else if (this.map_mode == 'terrain') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ map_lines_split[coordinate[0]][coordinate[1]] = 'P ';
+ }
let used_positions = [];
for (const thing_id in game.things) {
let t = game.things[thing_id];
used_positions.push(t.position.toString());
};
}
- if (tui.mode.shows_info) {
+ if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') {
map_lines_split[explorer.position[0]][explorer.position[1]] = '??';
}
let map_lines = []
if (this.mode.has_input_prompt) {
help = 'enter /help for help';
}
- terminal.write(0, this.window_width, 'MODE: ' + this.mode.name + ' โ ' + help);
+ terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' โ ' + help);
},
draw_turn_line: function(n) {
terminal.write(1, this.window_width, 'TURN: ' + game.turn);
},
draw_history: function() {
let log_display_lines = [];
+ let log_links = {};
+ let y_offset_in_log = 0;
for (let line of this.log) {
- log_display_lines = log_display_lines.concat(this.msg_into_lines_of_width(line, this.window_width));
+ let [new_lines, link_data] = this.msg_into_lines_of_width(line,
+ this.window_width)
+ log_display_lines = log_display_lines.concat(new_lines);
+ for (const y in link_data) {
+ const rel_y = y_offset_in_log + parseInt(y);
+ log_links[rel_y] = [];
+ for (let link of link_data[y]) {
+ log_links[rel_y].push(link);
+ }
+ }
+ y_offset_in_log += new_lines.length;
};
- for (let y = terminal.rows - 1 - this.height_input,
- i = log_display_lines.length - 1;
+ let i = log_display_lines.length - 1;
+ for (let y = terminal.rows - 1 - this.height_input;
y >= this.height_header && i >= 0;
y--, i--) {
terminal.write(y, this.window_width, log_display_lines[i]);
}
+ for (const key of Object.keys(log_links)) {
+ if (parseInt(key) <= i) {
+ delete log_links[key];
+ }
+ }
+ let offset = [terminal.rows - this.height_input - log_display_lines.length,
+ this.window_width];
+ this.offset_links(offset, log_links);
},
draw_info: function() {
- let lines = this.msg_into_lines_of_width(explorer.get_info(), this.window_width);
- for (let y = this.height_header, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
- terminal.write(y, this.window_width, lines[i]);
- }
+ let [lines, link_data] = this.msg_into_lines_of_width(explorer.get_info(),
+ this.window_width);
+ let offset = [this.height_header, this.window_width];
+ for (let y = offset[0], i = 0; y < terminal.rows && i < lines.length; y++, i++) {
+ terminal.write(y, offset[1], lines[i]);
+ }
+ this.offset_links(offset, link_data);
},
draw_input: function() {
if (this.mode.has_input_prompt) {
},
draw_help: function() {
let movement_keys_desc = Object.keys(this.movement_keys).join(',');
- let content = this.mode.name + " mode help\n\n" + this.mode.help_intro + "\n\n";
- if (this.mode == mode_play) {
+ let content = this.mode.short_desc + " help\n\n" + this.mode.help_intro + "\n\n";
+ if (this.mode.name == 'play') {
content += "Available actions:\n";
if (game.tasks.includes('MOVE')) {
content += "[" + movement_keys_desc + "] โ move player\n";
if (game.tasks.includes('FLATTEN_SURROUNDINGS')) {
content += "[" + tui.keys.flatten + "] โ flatten player's surroundings\n";
}
- content += '\nOther modes available from here:\n';
- content += '[' + this.keys.switch_to_chat + '] โ chat mode\n';
- content += '[' + this.keys.switch_to_study + '] โ study mode\n';
- content += '[' + this.keys.switch_to_edit + '] โ terrain edit mode\n';
- content += '[' + this.keys.switch_to_portal + '] โ portal edit mode\n';
- content += '[' + this.keys.switch_to_annotate + '] โ annotation mode\n';
- content += '[' + this.keys.switch_to_password + '] โ password input mode\n';
- } else if (this.mode == mode_study) {
+ content += "[" + tui.keys.teleport + "] โ teleport to other space\n";
+ content += '\n';
+ } else if (this.mode.name == 'study') {
content += "Available actions:\n";
content += '[' + movement_keys_desc + '] โ move question mark\n';
- content += '[' + this.keys.toggle_map_mode + '] โ toggle view between terrain, and password protection areas\n';
- content += '\nOther modes available from here:\n';
- content += '[' + this.keys.switch_to_chat + '] โ chat mode\n';
- content += '[' + this.keys.switch_to_play + '] โ play mode\n';
- } else if (this.mode == mode_chat) {
+ content += '[' + this.keys.toggle_map_mode + '] โ toggle view between terrain, annotations, and password protection areas\n';
+ content += '\n';
+ } else if (this.mode.name == 'chat') {
content += '/nick NAME โ re-name yourself to NAME\n';
- //content += '/msg USER TEXT โ send TEXT to USER\n';
content += '/' + this.keys.switch_to_play + ' or /play โ switch to play mode\n';
content += '/' + this.keys.switch_to_study + ' or /study โ switch to study mode\n';
}
+ content += this.mode.list_available_modes();
let start_x = 0;
if (!this.mode.has_input_prompt) {
start_x = this.window_width
}
terminal.drawBox(0, start_x, terminal.rows, this.window_width);
- let lines = this.msg_into_lines_of_width(content, this.window_width);
+ let [lines, _] = this.msg_into_lines_of_width(content, this.window_width);
for (let y = 0, i = 0; y < terminal.rows && i < lines.length; y++, i++) {
terminal.write(y, start_x, lines[i]);
}
},
full_refresh: function() {
+ this.links = {};
terminal.drawBox(0, 0, terminal.rows, terminal.cols);
if (this.mode.is_intro) {
this.draw_history();
return null;
};
return target;
+ },
+ teleport: function() {
+ let player = this.get_thing(game.player_id);
+ if (player.position in this.portals) {
+ server.reconnect_to(this.portals[player.position]);
+ } else {
+ terminal.blink_screen();
+ tui.log_msg('? not standing on portal')
+ }
}
}
let explorer = {
position: [0,0],
info_db: {},
+ info_hints: [],
move: function(direction) {
let target = game.move(this.position, direction);
if (target) {
this.position = target
- this.query_info();
+ if (tui.mode.shows_info) {
+ this.query_info();
+ } else if (tui.mode.name == 'control_tile_draw') {
+ this.send_tile_control_command();
+ }
} else {
terminal.blink_screen();
};
},
update_info_db: function(yx, str) {
this.info_db[yx] = str;
- if (tui.mode == mode_study) {
+ if (tui.mode.name == 'study') {
tui.full_refresh();
}
},
empty_info_db: function() {
this.info_db = {};
- if (tui.mode == mode_study) {
+ this.info_hints = [];
+ if (tui.mode.name == 'study') {
tui.full_refresh();
}
},
terrain_desc = game.terrains[terrain_char];
};
info += 'TERRAIN: "' + terrain_char + '" / ' + terrain_desc + "\n";
+ let protection = game.map_control[position_i];
+ if (protection == '.') {
+ protection = 'unprotected';
+ };
+ info += 'PROTECTION: ' + protection + '\n';
for (let t_id in game.things) {
let t = game.things[t_id];
if (t.position[0] == this.position[0] && t.position[1] == this.position[1]) {
msg = " "; // triggers portal deletion
}
server.send(["PORTAL", unparser.to_yx(explorer.position), msg, tui.password]);
+ },
+ send_tile_control_command: function() {
+ server.send(["SET_TILE_CONTROL", unparser.to_yx(this.position), tui.tile_control_char]);
}
}
tui.inputEl.value = tui.inputEl.value.slice(0, max_length);
};
tui.recalc_input_lines();
- } else if (tui.mode == mode_edit && tui.inputEl.value.length > 0) {
+ } else if (tui.mode.name == 'edit' && tui.inputEl.value.length > 0) {
server.send(["TASK:WRITE", tui.inputEl.value[0], tui.password]);
- tui.switch_mode(mode_play);
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'control_pw_type' && tui.inputEl.value.length > 0) {
+ tui.tile_control_char = tui.inputEl.value[0];
+ tui.switch_mode('control_pw_pw');
+ } else if (tui.mode.name == 'control_tile_type' && tui.inputEl.value.length > 0) {
+ tui.tile_control_char = tui.inputEl.value[0];
+ tui.switch_mode('control_tile_draw');
}
tui.full_refresh();
}, false);
-
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
if (event.key == 'Enter') {
tui.show_help = true;
tui.empty_input();
tui.restore_input_values();
- } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help) {
+ } else if (!tui.mode.has_input_prompt && event.key == tui.keys.help
+ && !tui.mode.is_single_char_entry) {
tui.show_help = true;
- } else if (tui.mode == mode_login && event.key == 'Enter') {
+ } else if (tui.mode.name == 'login' && event.key == 'Enter') {
tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
tui.empty_input();
- } else if (tui.mode == mode_portal && event.key == 'Enter') {
+ } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') {
+ if (tui.inputEl.value.length == 0) {
+ tui.log_msg('@ aborted');
+ } else {
+ server.send(['SET_MAP_CONTROL_PASSWORD',
+ tui.tile_control_char, tui.inputEl.value]);
+ }
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'portal' && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
- tui.switch_mode(mode_play);
- } else if (tui.mode == mode_annotate && event.key == 'Enter') {
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
- tui.switch_mode(mode_play);
- } else if (tui.mode == mode_password && event.key == 'Enter') {
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'password' && event.key == 'Enter') {
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
}
tui.password = tui.inputEl.value
- tui.switch_mode(mode_play);
- } else if (tui.mode == mode_teleport && event.key == 'Enter') {
- if (tui.inputEl.value == 'YES!') {
- server.reconnect_to(tui.teleport_target);
- } else {
- tui.log_msg('@ teleport aborted');
- tui.switch_mode(mode_play);
- };
- } else if (tui.mode == mode_chat && event.key == 'Enter') {
- let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'admin' && event.key == 'Enter') {
+ server.send(['BECOME_ADMIN', tui.inputEl.value]);
+ tui.switch_mode('play');
+ } else if (tui.mode.name == 'chat' && event.key == 'Enter') {
+ let tokens = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
if (tui.inputEl.value[0][0] == '/') {
if (tokens[0].slice(1) == 'play' || tokens[0][1] == tui.keys.switch_to_play) {
- tui.switch_mode(mode_play);
+ tui.switch_mode('play');
} else if (tokens[0].slice(1) == 'study' || tokens[0][1] == tui.keys.switch_to_study) {
- tui.switch_mode(mode_study);
+ tui.switch_mode('study');
} else if (tokens[0].slice(1) == 'nick') {
if (tokens.length > 1) {
server.send(['NICK', tokens[1]]);
} else {
tui.log_msg('? need new name');
}
- //} else if (tokens[0].slice(1) == 'msg') {
- // if (tokens.length > 2) {
- // let msg = tui.inputEl.value.slice(token_starts[2]);
- // server.send(['QUERY', tokens[1], msg]);
- // } else {
- // tui.log_msg('? need message target and message');
- // }
} else {
tui.log_msg('? unknown command');
}
server.send(['ALL', tui.inputEl.value]);
}
tui.empty_input();
- } else if (tui.mode == mode_play) {
- if (event.key === tui.keys.switch_to_chat) {
- event.preventDefault();
- tui.switch_mode(mode_chat);
- } else if (event.key === tui.keys.switch_to_edit
- && game.tasks.includes('WRITE')) {
- event.preventDefault();
- tui.switch_mode(mode_edit);
- } else if (event.key === tui.keys.switch_to_study) {
- tui.switch_mode(mode_study);
- } else if (event.key === tui.keys.switch_to_password) {
- event.preventDefault();
- tui.switch_mode(mode_password);
+ } else if (tui.mode.name == 'play') {
+ if (tui.mode.mode_switch_on_key(event)) {
+ null;
} else if (event.key === tui.keys.flatten
&& game.tasks.includes('FLATTEN_SURROUNDINGS')) {
server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
} else if (event.key in tui.movement_keys
&& game.tasks.includes('MOVE')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
+ } else if (event.key === tui.keys.teleport) {
+ game.teleport();
} else if (event.key === tui.keys.switch_to_portal) {
event.preventDefault();
- tui.switch_mode(mode_portal);
+ tui.switch_mode('portal');
} else if (event.key === tui.keys.switch_to_annotate) {
event.preventDefault();
- tui.switch_mode(mode_annotate);
+ tui.switch_mode('annotate');
};
- } else if (tui.mode == mode_study) {
- if (event.key === tui.keys.switch_to_chat) {
- event.preventDefault();
- tui.switch_mode(mode_chat);
- } else if (event.key == tui.keys.switch_to_play) {
- tui.switch_mode(mode_play);
+ } else if (tui.mode.name == 'study') {
+ if (tui.mode.mode_switch_on_key(event)) {
+ null;
} else if (event.key in tui.movement_keys) {
explorer.move(tui.movement_keys[event.key]);
} else if (event.key == tui.keys.toggle_map_mode) {
if (tui.map_mode == 'terrain') {
+ tui.map_mode = 'annotations';
+ } else if (tui.map_mode == 'annotations') {
tui.map_mode = 'control';
} else {
tui.map_mode = 'terrain';
}
};
+ } else if (tui.mode.name == 'control_tile_draw') {
+ if (tui.mode.mode_switch_on_key(event)) {
+ null;
+ } else if (event.key in tui.movement_keys) {
+ explorer.move(tui.movement_keys[event.key]);
+ };
}
tui.full_refresh();
}, false);
rows_selector.addEventListener('input', function() {
- if (rows_selector.value % 4 != 0) {
+ if (rows_selector.value % 4 != 0 || rows_selector.value < 24) {
return;
}
window.localStorage.setItem(rows_selector.id, rows_selector.value);
tui.full_refresh();
}, false);
cols_selector.addEventListener('input', function() {
- if (cols_selector.value % 4 != 0) {
+ if (cols_selector.value % 4 != 0 || cols_selector.value < 80) {
return;
}
window.localStorage.setItem(cols_selector.id, cols_selector.value);
tui.init_keys();
}, false);
}
-window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows'].includes(document.activeElement.id)
- || document.activeElement.id.startsWith('key_'))) {
- tui.inputEl.focus();
- }
-}, 100);
window.setInterval(function() {
if (server.connected) {
server.send(['PING']);
tui.log_msg('@ attempting reconnect โฆ')
}
}, 5000);
-
+document.getElementById("terminal").onclick = function() {
+ tui.inputEl.focus();
+};
document.getElementById("help").onclick = function() {
tui.show_help = true;
tui.full_refresh();
};
document.getElementById("switch_to_play").onclick = function() {
- tui.switch_mode(mode_play);
+ tui.switch_mode('play');
tui.full_refresh();
};
document.getElementById("switch_to_study").onclick = function() {
- tui.switch_mode(mode_study);
+ tui.switch_mode('study');
tui.full_refresh();
};
document.getElementById("switch_to_chat").onclick = function() {
- tui.switch_mode(mode_chat);
+ tui.switch_mode('chat');
tui.full_refresh();
};
document.getElementById("switch_to_password").onclick = function() {
- tui.switch_mode(mode_password);
+ tui.switch_mode('password');
tui.full_refresh();
};
document.getElementById("switch_to_edit").onclick = function() {
- tui.switch_mode(mode_edit);
+ tui.switch_mode('edit');
tui.full_refresh();
};
document.getElementById("switch_to_annotate").onclick = function() {
- tui.switch_mode(mode_annotate);
+ tui.switch_mode('annotate');
tui.full_refresh();
};
document.getElementById("switch_to_portal").onclick = function() {
- tui.switch_mode(mode_portal);
+ tui.switch_mode('portal');
+ tui.full_refresh();
+};
+document.getElementById("switch_to_admin").onclick = function() {
+ tui.switch_mode('admin');
+ tui.full_refresh();
+};
+document.getElementById("switch_to_control_pw_type").onclick = function() {
+ tui.switch_mode('control_pw_type');
+ tui.full_refresh();
+};
+document.getElementById("switch_to_control_tile_type").onclick = function() {
+ tui.switch_mode('control_tile_type');
tui.full_refresh();
};
document.getElementById("toggle_map_mode").onclick = function() {
if (tui.map_mode == 'terrain') {
+ tui.map_mode = 'annotations';
+ } else if (tui.map_mode == 'annotations') {
tui.map_mode = 'control';
} else {
tui.map_mode = 'terrain';
document.getElementById("flatten").onclick = function() {
server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]);
};
+document.getElementById("teleport").onclick = function() {
+ game.teleport();
+};
document.getElementById("move_upleft").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'UPLEFT']);
} else {
explorer.move('UPLEFT');
};
};
document.getElementById("move_left").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'LEFT']);
} else {
explorer.move('LEFT');
};
};
document.getElementById("move_downleft").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'DOWNLEFT']);
} else {
explorer.move('DOWNLEFT');
};
};
document.getElementById("move_down").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'DOWN']);
} else {
explorer.move('DOWN');
};
};
document.getElementById("move_up").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'UP']);
} else {
explorer.move('UP');
};
};
document.getElementById("move_upright").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'UPRIGHT']);
} else {
explorer.move('UPRIGHT');
};
};
document.getElementById("move_right").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'RIGHT']);
} else {
explorer.move('RIGHT');
};
};
document.getElementById("move_downright").onclick = function() {
- if (tui.mode == mode_play) {
+ if (tui.mode.name == 'play') {
server.send(['TASK:MOVE', 'DOWNRIGHT']);
} else {
explorer.move('DOWNRIGHT');