tui.switch_mode(mode_password);
} else if (event.key === tui.keys.flatten
&& game.tasks.includes('FLATTEN_SURROUNDINGS')) {
- server.send(["TASK:FLATTEN_SURROUNDINGS"]);
+ server.send(["TASK:FLATTEN_SURROUNDINGS", tui.password]);
} else if (event.key in tui.movement_keys
&& game.tasks.includes('MOVE')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);