+ t_old = game.world.get_thing(i)
+ t_new = game.thing_types[type_](game.world, i)
+ #attr_names_of_old = [name for name in dir(t_old) where name[:2] != '__']
+ #attr_names_of_new = [name for name in dir(t_new) where name[:2] != '__']
+ #class_new = type(t_new)
+ #for attr_name in [v for v in attr_names_of_old if v in attr_names_of_new]:
+ # if hasattr(class_new, attr_name):
+ # attr_new = getattr(class_new, attr_name)
+ # if type(attr_new) == property and attr_new.fset is None:
+ # continue # ignore read-only properties on t_new
+ # attr_old = getattr(t_old, attr_name)
+ # attr_new = getattr(t_new, attr_name)
+ # if type(attr_old) != type(attr_new):
+ # continue
+ # setattr(t_new, attr_name, attr_old)
+ t_new.position = t_old.position
+ t_old_index = game.world.things.index(t_old)
+ game.world.things[t_old_index] = t_new
+cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'