1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
9 def cmd_TASKS(game, connection_id):
11 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
14 def cmd_THING_TYPES(game, connection_id):
15 for t_t in game.thing_types.values():
16 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
18 cmd_THING_TYPES.argtypes = ''
20 def cmd_TERRAINS(game, connection_id):
21 for t in game.terrains.keys():
22 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
24 cmd_TERRAINS.argtypes = ''
26 def cmd_ALL(game, msg, connection_id):
28 def lower_msg_by_volume(msg, volume, largest_audible_distance):
30 factor = largest_audible_distance / 4
34 while random.random() > volume * factor:
37 elif c != '.' and c != ' ':
44 speaker = game.get_player(connection_id)
46 raise GameError('need to be logged in for this')
47 largest_audible_distance = 20
48 dijkstra_map = DijkstraMap(game.maps, speaker.position,
49 largest_audible_distance, game.get_map)
50 for c_id in game.sessions:
51 listener = game.get_player(c_id)
52 target_yx = dijkstra_map.target_yx(*listener.position, True)
55 listener_distance = dijkstra_map[target_yx]
56 if listener_distance > largest_audible_distance:
58 volume = 1 / max(1, listener_distance)
59 lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
60 lowered_nick = lower_msg_by_volume(speaker.name, volume,
61 largest_audible_distance)
62 game.io.send('CHAT ' +
63 quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
66 cmd_ALL.argtypes = 'string'
68 def cmd_SPAWN_POINT(game, big_yx, little_yx):
69 if little_yx.y >= game.map_geometry.size.y or \
70 little_yx.x >= game.map_geometry.size.x:
71 raise GameError('illegal spawn point')
72 game.spawn_point = big_yx, little_yx
73 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
75 def cmd_LOGIN(game, nick, connection_id):
76 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
77 raise GameError('name already in use')
78 if game.get_player(connection_id):
79 raise GameError('cannot log in twice')
80 t = game.thing_types['Player'](game)
81 t.position = game.spawn_point
82 game.things += [t] # TODO refactor into Thing.__init__?
83 t.player_char = game.get_next_player_char()
84 game.sessions[connection_id] = {
88 game.io.send('LOGIN_OK', connection_id)
90 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
91 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
93 cmd_LOGIN.argtypes = 'string'
95 def cmd_BECOME_ADMIN(game, password, connection_id):
96 player = game.thing_types['Player'](game)
98 raise GameError('need to be logged in for this')
99 if password in game.admin_passwords:
100 game.sessions[connection_id]['status'] = 'admin'
102 raise GameError('wrong password')
103 cmd_BECOME_ADMIN.argtypes = 'string'
105 def cmd_ADMIN_PASSWORD(game, password):
106 game.admin_passwords += [password]
107 cmd_ADMIN_PASSWORD.argtypes = 'string'
109 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
110 player = game.get_player(connection_id)
112 raise GameError('need to be logged in for this')
113 if not game.sessions[connection_id]['status'] == 'admin':
114 raise GameError('need to be admin for this')
115 if not (control_char == '.'
116 or control_char in game.map_control_passwords.keys()):
117 raise GameError('no password set for this tile class')
118 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
119 map_control = game.get_map(big_yx, 'control')
120 map_control[little_yx] = control_char
122 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
124 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
125 player = game.get_player(connection_id)
127 raise GameError('need to be logged in for this')
128 if not game.sessions[connection_id]['status'] == 'admin':
129 raise GameError('need to be admin for this')
130 if tile_class == '.':
131 raise GameError('tile class "." must remain unprotected')
132 game.map_control_passwords[tile_class] = password
134 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
136 def cmd_NICK(game, nick, connection_id):
137 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
138 raise GameError('name already in use')
139 t = game.get_player(connection_id)
141 raise GameError('can only rename when already logged in')
144 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
146 cmd_NICK.argtypes = 'string'
148 def cmd_GET_GAMESTATE(game, connection_id):
149 game.send_gamestate(connection_id)
150 cmd_GET_GAMESTATE.argtypes = ''
152 #def cmd_QUERY(game, target_nick, msg, connection_id):
153 # if not connection_id in game.sessions:
154 # raise GameError('can only query when logged in')
155 # t = game.get_thing(game.sessions[connection_id], False)
156 # source_nick = t.name
157 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
158 # for c_id in game.sessions:
159 # if game.sessions[c_id] == t.id_:
160 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
161 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
163 # raise GameError('target user offline')
164 # raise GameError('can only query with registered nicknames')
165 #cmd_QUERY.argtypes = 'string string'
167 def cmd_PING(game, connection_id):
168 game.io.send('PONG', connection_id)
169 cmd_PING.argtypes = ''
171 def cmd_TURN(game, n):
173 cmd_TURN.argtypes = 'int:nonneg'
175 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
176 player = game.get_player(connection_id)
177 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
178 if not player.fov_test(big_yx, little_yx):
179 raise GameError('cannot annotate tile outside field of view')
180 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
181 raise GameError('wrong password for tile')
183 if big_yx in game.annotations:
184 if little_yx in game.annotations[big_yx]:
185 del game.annotations[big_yx][little_yx]
187 if not big_yx in game.annotations:
188 game.annotations[big_yx] = {}
189 game.annotations[big_yx][little_yx] = msg
191 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
193 def cmd_PORTAL(game, yx, msg, pw, connection_id):
194 player = game.get_player(connection_id)
195 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
196 if not player.fov_test(big_yx, little_yx):
197 raise GameError('cannot edit portal on tile outside field of view')
198 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
199 raise GameError('wrong password for tile')
201 if big_yx in game.portals:
202 if little_yx in game.portals[big_yx]:
203 del game.portals[big_yx][little_xy]
205 if not big_yx in game.portals:
206 game.portals[big_yx] = {}
207 game.portals[big_yx][little_yx] = msg
209 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
211 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
212 if not big_yx in game.annotations:
213 game.annotations[big_yx] = {}
214 game.annotations[big_yx][little_yx] = msg
216 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
218 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
219 if not big_yx in game.portals:
220 game.portals[big_yx] = {}
221 game.portals[big_yx][little_yx] = msg
223 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
225 def cmd_GET_ANNOTATION(game, yx, connection_id):
226 player = game.get_player(connection_id)
227 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
228 annotation = '(unknown)';
229 if player.fov_test(big_yx, little_yx):
230 annotation = '(none)';
231 if big_yx in game.annotations:
232 if little_yx in game.annotations[big_yx]:
233 annotation = game.annotations[big_yx][little_yx]
234 game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
235 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
237 def cmd_MAP_LINE(game, big_yx, y, line):
238 map_ = game.get_map(big_yx)
239 map_.set_line(y, line)
240 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
242 def cmd_MAP(game, geometry, size):
243 map_geometry_class = globals()['MapGeometry' + geometry]
244 game.new_world(map_geometry_class(size))
245 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
247 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
248 map_control = game.get_map(big_yx, 'control')
249 map_control.set_line(y, line)
250 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
252 def cmd_MAP_CONTROL_PW(game, tile_class, password):
253 game.map_control_passwords[tile_class] = password
254 cmd_MAP_CONTROL_PW.argtypes = 'char string'
256 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
257 if not thing_type in game.thing_types:
258 raise GameError('illegal thing type %s' % thing_type)
259 map_ = game.get_map(big_yx)
262 t_old = game.get_thing(thing_id)
263 t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
266 game.things[game.things.index(t_old)] = t_new
268 game.things += [t_new]
270 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
272 def cmd_THING_NAME(game, thing_id, name):
273 t = game.get_thing(thing_id)
275 raise GameError('thing of ID %s not found' % thing_id)
277 cmd_THING_NAME.argtypes = 'int:pos string'