home · contact · privacy
Lessen audio calculation weight.
authorChristian Heller <c.heller@plomlompom.de>
Sun, 22 Nov 2020 04:09:59 +0000 (05:09 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sun, 22 Nov 2020 04:09:59 +0000 (05:09 +0100)
plomrogue/commands.py

index 26576d052649b9b3f903650729ad760c79f6bf3c..41509df312a7cf7506208ad92dcc2e98983a1ce7 100644 (file)
@@ -27,7 +27,7 @@ def cmd_ALL(game, msg, connection_id):
 
     def lower_msg_by_volume(msg, volume, largest_audible_distance):
         import random
-        factor = largest_audible_distance / 8
+        factor = largest_audible_distance / 4
         lowered_msg = ''
         for c in msg:
             c = c
@@ -44,7 +44,7 @@ def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
         raise GameError('need to be logged in for this')
-    largest_audible_distance = 40
+    largest_audible_distance = 20
     dijkstra_map = DijkstraMap(game.maps, speaker.position,
                                largest_audible_distance, game.get_map)
     for c_id in game.sessions: