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Add some safeguards against stupid map protection decisions.
[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
4
5
6
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8
9 def cmd_TASKS(game, connection_id):
10     tasks = []
11     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
13
14 def cmd_THING_TYPES(game, connection_id):
15     for t_t in game.thing_types.values():
16         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
17                      connection_id)
18 cmd_THING_TYPES.argtypes = ''
19
20 def cmd_TERRAINS(game, connection_id):
21     for t in game.terrains.keys():
22         game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
23                      connection_id)
24 cmd_TERRAINS.argtypes = ''
25
26 def cmd_ALL(game, msg, connection_id):
27
28     def lower_msg_by_volume(msg, volume, largest_audible_distance):
29         import random
30         factor = largest_audible_distance / 8
31         lowered_msg = ''
32         for c in msg:
33             c = c
34             while random.random() > volume * factor:
35                 if c.isupper():
36                     c = c.lower()
37                 elif c != '.' and c != ' ':
38                     c = '.'
39                 else:
40                     c = ' '
41             lowered_msg += c
42         return lowered_msg
43
44     speaker = game.get_player(connection_id)
45     if not speaker:
46         raise GameError('need to be logged in for this')
47     largest_audible_distance = 20
48     dijkstra_map = DijkstraMap(game.maps, speaker.position,
49                                largest_audible_distance, game.get_map)
50     for c_id in game.sessions:
51         listener = game.get_player(c_id)
52         target_yx = dijkstra_map.target_yx(*listener.position, True)
53         if not target_yx:
54             continue
55         listener_distance = dijkstra_map[target_yx]
56         if listener_distance > largest_audible_distance:
57             continue
58         volume = 1 / max(1, listener_distance)
59         lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
60         lowered_nick = lower_msg_by_volume(speaker.name, volume,
61                                            largest_audible_distance)
62         game.io.send('CHAT ' +
63                      quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
64                                                       lowered_msg)),
65                      c_id)
66 cmd_ALL.argtypes = 'string'
67
68 def cmd_LOGIN(game, nick, connection_id):
69     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
70         raise GameError('name already in use')
71     if game.get_player(connection_id):
72         raise GameError('cannot log in twice')
73     t = game.thing_types['Player'](game)
74     t.position = (YX(0,0),
75                   YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2))
76     game.things += [t]  # TODO refactor into Thing.__init__?
77     t.player_char = game.get_next_player_char()
78     game.sessions[connection_id] = {
79         'thing_id': t.id_,
80         'status': 'player'
81     }
82     game.io.send('LOGIN_OK', connection_id)
83     t.name = nick
84     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
85     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
86     game.changed = True
87 cmd_LOGIN.argtypes = 'string'
88
89 def cmd_BECOME_ADMIN(game, password, connection_id):
90     player = game.thing_types['Player'](game)
91     if not player:
92         raise GameError('need to be logged in for this')
93     if password in game.admin_passwords:
94         game.sessions[connection_id]['status'] = 'admin'
95     else:
96         raise GameError('wrong password')
97 cmd_BECOME_ADMIN.argtypes = 'string'
98
99 def cmd_ADMIN_PASSWORD(game, password):
100     game.admin_passwords += [password]
101 cmd_ADMIN_PASSWORD.argtypes = 'string'
102
103 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
104     player = game.get_player(connection_id)
105     if not player:
106         raise GameError('need to be logged in for this')
107     if not game.sessions[connection_id]['status'] == 'admin':
108         raise GameError('need to be admin for this')
109     if not control_char in game.map_control_passwords.keys():
110         raise GameError('no password set for this tile class')
111     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
112     map_control = game.get_map(big_yx, 'control')
113     map_control[little_yx] = control_char
114     game.changed = True
115 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
116
117 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
118     player = game.get_player(connection_id)
119     if not player:
120         raise GameError('need to be logged in for this')
121     if not game.sessions[connection_id]['status'] == 'admin':
122         raise GameError('need to be admin for this')
123     if tile_class == '.':
124         raise GameError('tile class "." must remain unprotected')
125     game.map_control_passwords[tile_class] = password
126     game.changed = True
127 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
128
129 def cmd_NICK(game, nick, connection_id):
130     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
131         raise GameError('name already in use')
132     t = game.get_player(connection_id)
133     if not t:
134         raise GameError('can only rename when already logged in')
135     old_nick = t.name
136     t.name = nick
137     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
138     game.changed = True
139 cmd_NICK.argtypes = 'string'
140
141 def cmd_GET_GAMESTATE(game, connection_id):
142     game.send_gamestate(connection_id)
143 cmd_GET_GAMESTATE.argtypes = ''
144
145 #def cmd_QUERY(game, target_nick, msg, connection_id):
146 #    if not connection_id in game.sessions:
147 #        raise GameError('can only query when logged in')
148 #    t = game.get_thing(game.sessions[connection_id], False)
149 #    source_nick = t.name
150 #    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
151 #        for c_id in game.sessions:
152 #            if game.sessions[c_id] == t.id_:
153 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
154 #                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
155 #                return
156 #        raise GameError('target user offline')
157 #    raise GameError('can only query with registered nicknames')
158 #cmd_QUERY.argtypes = 'string string'
159
160 def cmd_PING(game, connection_id):
161     game.io.send('PONG', connection_id)
162 cmd_PING.argtypes = ''
163
164 def cmd_TURN(game, n):
165     game.turn = n
166 cmd_TURN.argtypes = 'int:nonneg'
167
168 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
169     player = game.get_player(connection_id)
170     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
171     if not player.fov_test(big_yx, little_yx):
172         raise GameError('cannot annotate tile outside field of view')
173     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
174         raise GameError('wrong password for tile')
175     if msg == ' ':
176         if big_yx in game.annotations:
177             if little_yx in game.annotations[big_yx]:
178                 del game.annotations[big_yx][little_yx]
179     else:
180         if not big_yx in game.annotations:
181             game.annotations[big_yx] = {}
182         game.annotations[big_yx][little_yx] = msg
183     game.changed = True
184 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
185
186 def cmd_PORTAL(game, yx, msg, pw, connection_id):
187     player = game.get_player(connection_id)
188     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
189     if not player.fov_test(big_yx, little_yx):
190         raise GameError('cannot edit portal on tile outside field of view')
191     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
192         raise GameError('wrong password for tile')
193     if msg == ' ':
194         if big_yx in game.portals:
195             if little_yx in game.portals[big_yx]:
196                 del game.portals[big_yx][little_xy]
197     else:
198         if not big_yx in game.portals:
199             game.portals[big_yx] = {}
200         game.portals[big_yx][little_yx] = msg
201     game.changed = True
202 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
203
204 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
205     if not big_yx in game.annotations:
206         game.annotations[big_yx] = {}
207     game.annotations[big_yx][little_yx] = msg
208     game.changed = True
209 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
210
211 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
212     if not big_yx in game.portals:
213         game.portals[big_yx] = {}
214     game.portals[big_yx][little_yx] = msg
215     game.changed = True
216 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
217
218 def cmd_GET_ANNOTATION(game, yx, connection_id):
219     player = game.get_player(connection_id)
220     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
221     annotation = '(unknown)';
222     if player.fov_test(big_yx, little_yx):
223         annotation = '(none)';
224         if big_yx in game.annotations:
225             if little_yx in game.annotations[big_yx]:
226                 annotation = game.annotations[big_yx][little_yx]
227     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
228 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
229
230 def cmd_MAP_LINE(game, big_yx, y, line):
231     map_ = game.get_map(big_yx)
232     map_.set_line(y, line)
233 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
234
235 def cmd_MAP(game, geometry, size):
236     map_geometry_class = globals()['MapGeometry' + geometry]
237     game.new_world(map_geometry_class(size))
238 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
239
240 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
241     map_control = game.get_map(big_yx, 'control')
242     map_control.set_line(y, line)
243 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
244
245 def cmd_MAP_CONTROL_PW(game, tile_class, password):
246     game.map_control_passwords[tile_class] = password
247 cmd_MAP_CONTROL_PW.argtypes = 'char string'
248
249 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
250     if not thing_type in game.thing_types:
251         raise GameError('illegal thing type %s' % thing_type)
252     map_ = game.get_map(big_yx)
253     t_old = None
254     if thing_id > 0:
255         t_old = game.get_thing(thing_id)
256     t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
257                                                                        little_yx))
258     if t_old:
259         game.things[game.things.index(t_old)] = t_new
260     else:
261         game.things += [t_new]
262     game.changed = True
263 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
264
265 def cmd_THING_NAME(game, thing_id, name):
266     t = game.get_thing(thing_id)
267     if not t:
268         raise GameError('thing of ID %s not found' % thing_id)
269     t.name = name
270 cmd_THING_NAME.argtypes = 'int:pos string'